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Advanced [show]


Corkitron Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is golden and curly. His brown eyes are passionate and lively.

Personality: Corkitron wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. His mother was a soldier and died while he was still young. Corkitron was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Lazy. Bonds: Rich, Military. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Corkitron Warmwater, Male Halfling Cleric 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)7 (-2) 13 (+1)7 (-2)
Skills Deception +0, Investigation +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp.


Social Check DCs


Feng Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his rapier ready. His brown hair is kept up in a ponytail inside a Stetson hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast plains. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Gifted, Athletic. Bonds: Job, Nature. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Feng Soames, Male Half-Orc Aristocrat 6
Medium (5'7") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)7 (-2) 15 (+2)5 (-3)
Skills Arcana +1, Intimidation +0
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Naivara Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears baggy yellow pantaloons and a tan scarf. She has done her best to style her auburn hair to look like a famous performer. She has green eyes and a yellow hat with a tan feather.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to make almost anything out of random pieces of junk.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shepherd arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Naivara took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Cynical. Bonds: Rich, Nature, Adventurer. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Naivara Wasanthi, Female Half-Elf Wizard 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 7
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 10000 cp. Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with top hat. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Ideals: Impeccable, Optimist. Bonds: Nature, Job, Family. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Simon Markum, Male Half-Elf Druid 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnoll, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 6000 sp.


Social Check DCs


Percival Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large violet jacket. His black hair is unkempt and raggedy. His ears are large.

Personality: He is a hateful person. He taunts others and blames them for his problems. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Percival Perceval Burke, Male Half-Elf Warlock 3
Medium (5'0") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp. Blue quartz (10 gp). Jet (130 gp). Bloodstone (60 gp).


Social Check DCs


Cimer Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His black hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.

History: Cimer was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Professionalism. Bonds: Family, Mentor. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Cimer Hurt, Male Tiefling Wizard 6
Medium (6'6") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 10 (+0)17 (+3)
Skills Athletics +6, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: Smoky quartz (40 gp). Deep blue spinel (1000 gp).


Social Check DCs


Ozyman Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His long red hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Ozyman was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ozyman's father didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying sister.

Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Antagonistic, Mundane. Bonds: Poor. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Ozyman Greenbottle, Male Halfling Adept 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 5000 sp.


Social Check DCs

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