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NPC Generator

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Advanced [show]


Nadarr Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His crest is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. Nadarr was born on a far northern desert where he grew up under the tutelage of his father, an expert Carter. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he's looking for his big break

Flaws: Antagonistic. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Nadarr Nemmonis, Male Dragonborn Cleric 10
Medium (6'2") Dragonborn, Lawful Evil (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Investigation +7, Survival +5
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 1700 gp.


Social Check DCs


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears a brown shirt with thin green vertical stripes and yellow pants. He sports a long brown beard, and similarly colored long hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist. Flaws: Addict, Antagonistic, Secretive. Bonds: Nature. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Manfred Tatum, Male Human Barbarian 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Zook Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with small hat. His blonde hair is braided into rings. His eyes are blue and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zook grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zook. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Justice. Bonds: Slave, Criminal record. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Zook Humplebumple, Male Gnome Cleric 9
Small (3'7") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 73 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Athletics +3, Insight +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 600 gp.


Social Check DCs


Sweet Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy lavender fur. She sports brown clothing, slightly heavier than average wear. She has a hunchback. Her lavender fur is heavily combed to the left. Her eyes are likewise copper.

Personality: Sweet is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She got into the Dyer business at a young age. She dropped out of school before completing her studies. She has worked as a Dyer like her mother before her.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Extrovert, Optimist, Logical. Flaws: Ugly. Bonds: Job. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Sweet Wind, Female Tabaxi Aristocrat 9
Medium (5'1") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Druidic, Elven, Auran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1900 gp. Red-brown spinel (130 gp). Golden yellow topaz (1600 gp). Freshwater pearl (12 gp). Black opal (400 gp). Obsidian (12 gp). Sardonyx (30 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Jaxi Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. Her red crest is lengthy. Her eyes are red and beady.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Jaxi abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Jaxi Norixius, Female Dragonborn Sorcerer 9
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 10 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 9 (-1)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +5, Athletics +7
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 500 gp. Fire opal pendant on a fine gold chain (2000 gp).


Social Check DCs


Lia Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. Her golden hair is long and unkept. She has a dull look in her amber eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a ruthless business woman, a trait she acquired from her father.

History: Lia lived on a farm with her father, near the main road leading to a nearby town. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting brigands, the young Lia began to lead the lost caravan. Due to her spouse's obsession with being a Sage they were divorced and she won custody of their daughter. She worked as a Jeweler, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Lia Casilltenirra, Female Elf Warlock 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Mara Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a blue collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt, and sports empty pouches on her belt. Her hair is blonde and curly. Her blue unseeing eyes seem to look past you.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Mara studied abroad. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in morningstar use. After a long history of fighting, Mara and her spouse have recently divorced.

Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted, Fighting. Flaws: Disease, Antagonistic. Bonds: Enemies. Occupation: Painter

Voice: German accent

Attributes [hide]

Mara Caerdonel, Female Elf Rogue 12
Medium (5'0") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 32 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)17 (+3) 11 (+0)13 (+1)
Skills Nature +7, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Auran, Druidic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Jeweled gold crown (5000 gp). Old masterpiece painting (2000 gp). Old masterpiece painting (2000 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs

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