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NPC Generator

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Advanced [show]


Luthra Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. She keeps her silver hair in a flapper bob. She is very pretty but has cold, dead eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She has had some formal painting training, and achieved minor success. Now she works as a painting tutor during her time off.

Motivation: To reunite with her absent mother; and wants to work out more often

Ideals: Athletic, Logical, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Luthra Raulnor, Female Gnome Ranger 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)8 (-1) 11 (+0)8 (-1)
Skills Acrobatics +4, History +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 3 Holy water. 3 Smokesticks. 1 Everburning torch.


Social Check DCs


Emmeline Starks, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'0". She prefers to wear flannel, and her gloved hand is found clutching a bastard sword. Her tied-back hair is silver. Her eyes, though not visible through her cowl, are blue.

Personality: Eccentric and domineering, Emmeline will drive conversation. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to loving parents in a slum to the west. After coming to the age of reason, Emmeline took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has dedicated herself to building a better village for her children.

Motivation: An old rival family wants her found; and she's looking for her big break

Ideals: Extrovert, Gifted. Bonds: Adventurer, Poor, Family. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Emmeline Starks, Female Half-Elf Wizard 5
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 30000 cp.


Social Check DCs


Quick Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his whip. He has moderate length red fur. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.

History: Quick lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Quick Thunder, Male Tabaxi Fighter 6
Medium (6'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3

Possessions: 30000 cp. Alexandrite (1500 gp). Rose (60 gp). Jet (130 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Buvvie Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She tends to wear a large tan jacket. Her brown hair is slicked back into a classic pompadour. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Further she is a bit of a stoner and is frequently out of it.

History: Born in a small village she learned the ways of the warrior from her mother. Buvvie abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Joker, Fighting. Flaws: Ugly, Addict, Fearful. Bonds: Adventurer. Occupation: Carter

Voice: German accent

Attributes [hide]

Buvvie Ironhide, Female Gnome Bard 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)17 (+3) 16 (+3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 1 Half-Plate. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Gormogord Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Server does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gormogord hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Optimist. Bonds: Job, Attractive, Enemies. Occupation: Server

Voice: Stutters

Attributes [hide]

Gormogord Brightmoon, Male Halfling Barbarian 12
Small (3'4") Halfling, True Neutral (CR 12)
Armor Class 14
Hit Points 95 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Insight +6, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 300 pp. Malachite (10 gp). Hematite (10 gp). Violet garnet (600 gp).


Social Check DCs


Ozyman Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of brigands once and for all.

History: Ozyman was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Shy, Ugly. Bonds: Adventurer, Enemies, Poor. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

Ozyman Copperkettle, Male Halfling Ranger 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Oloric Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by teas. He has a long golden beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Barrister for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, Religious. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Oloric Trueblood, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 70 gp.


Social Check DCs

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