Andraste Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a tan coat over a yellow low-cut shirt, and a deerstalker hat upon her head. Her red hair is wavy and long. She has a dull look in her blue eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Andraste hails from a village terrorized by gnolls. She has had some formal poetry training, and achieved minor success. She has never given up on her poetry dream.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
Kali Heal, Female Tiefling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a black costume with the symbols of the four houses of cards on her torso. She has purple hair. She wears an eyepatch.
Personality: A skeptical and narcissistic woman, Kali's first love is herself. Her second love is also herself. She has a small toy that she constantly fidgets with.
History: She got into the Weaver business at a young age. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and to be a painter again
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Silver comb with moonstones (100 gp).
Jade Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a tight fitting pastel shirt and pants, and is pretty ugly. She wears a feathered hat to hide her balding. She has gleaming, smiling yellow eyes.
Personality: She is extraordinarily eccentric. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Jade has worked very hard to control her curse. She used her abilities to travel the world and help people.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Logical, Philantrophist. Flaws: Ugly, Insane, Disease. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Soveliss Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a robe, a symbol of luck around his neck, and a hammer on his belt. His golden hair and beard is wavy and long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. Soveliss enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and dwarven compassion
Ideals: Fighting. Flaws: Shy, Hedonist, Disease, PTSD. Occupation: Butcher
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
Possessions: 7000 cp. 1 Buckler.
Verna Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears tight fighting clothing, which leaves very little to the imagination. Her head has been shaved. Her fierce green eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She then took over the family business and is one of the better Bellfounder for hire.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1500 sp. Sardonyx (20 gp).
Maynild Brinker, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Maynild was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Maynild's mother didn't care for her much, and the feeling was mutual. She has since lost track of the people in her past.
Motivation: Further expansion of business; and she's repulsed by the pc
Ideals: Extrovert. Flaws: Insane, Antagonistic. Bonds: Mentor, Family, Job. Occupation: Miner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Freshwater pearl (7 gp). Alexandrite (200 gp). 1 Masterwork Uncommon Weapon.
Adran Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His red hair is still thick. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Adran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He wants revenge against drow; and he is compelled to act according to his religious beliefs
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Beggar
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Hematite (15 gp). 1 Masterwork Uncommon Weapon.
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