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Advanced [show]


Art Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her white fur in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by orcs. Art was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: She wants revenge against orcs; and someone believes her a fraud

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Art Fang, Female Tabaxi Paladin 2
Medium (4'11") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 8 (-1)10 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp. 1 Half-Plate.


Social Check DCs


Damaia Death, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is silver and very short. Her black unseeing eyes seem to look past you.

Personality: While she acts the brute, she is far gentler than she would appear. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was born blind and as such lacked many opportunities for work. She has had some formal music training, and achieved minor success. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality.

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Damaia Death, Female Tiefling Sorcerer 5
Medium (5'7") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 30 pp. Gold and topaz bottle stopper cork (1400 gp). Sapphire pendant on gold chain (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


Ahrim Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His long red hair is drawn into a two foot long braid. He has white eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Ahrim was born the youngest of three triplets. His childhood dream was to be a Miller, but he was a colossal failure. He has drifted from career to career and currently works as a Fisher.

Motivation: Wants to raise his children well.

Ideals: Optimist, Logical. Bonds: Family, Job. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Ahrim Instinct, Male Tiefling Adept 8
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 9 (-1)14 (+2)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Adrik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is cut short. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adrik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adrik. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Poor, Criminal record. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Adrik Bloodkith, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 14 (+2)4 (-3)
Skills Deception -1, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp. 1 Half-Plate.


Social Check DCs


Soveliss Palomarez, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'1" northern man, he wears a yellow tunic with tan highlights, and long pastel pants that bunch up around his shoes. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Optimist. Flaws: PTSD, Disease. Bonds: Military, Enemies. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Soveliss Palomarez, Male Half-Elf Bard 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Just what you see.


Social Check DCs


Crampernap Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His brown hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.

History: Crampernap was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal dancing training, and achieved minor success. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he's in love

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Has a crush, Poor. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Crampernap Beren, Male Gnome Cleric 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 8 (-1)8 (-1)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Obsidian (5 gp). Black pearl (600 gp). 1 Minor magic item.


Social Check DCs


Ulblyn Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. This amber eyed southerner is not easily forgotten.

Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Ulblyn studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A deep hatred of goblins; and to end his boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Rich, Enemies. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Ulblyn Wildcloak, Male Halfling Rogue 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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