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NPC Generator

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Advanced [show]


Anselm Sydney, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His long red hair is drawn into a two foot long braid. This gray eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is obsessed with his god.

History: Born in the west his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious, Poor. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Anselm Sydney, Male Human Expert 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 110 pp. Azurite (6 gp). White opal (800 gp). Chrysoprase (80 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Marlowe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears many layers of old clothing at all times. His tied-back hair is black. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Blacksmith, Patrick learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Blacksmith like his mother before him.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Job, Criminal record. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Patrick Marlowe, Male Human Monk 8
Medium (6'4") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 23 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)17 (+3) 10 (+0)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. Solid gold idol (1000 gp).


Social Check DCs


Nordak Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is dressed in earthy colors with a brown and red handkerchief worn on his right side. Beneath his clothing is a huge mess of scar tissue. His white hair is smooth and relatively long. He has gleaming, smiling blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.

History: Nordak hails from a village terrorized by brigands. He was taken from his home at a very young age. He now travels the world, in search of power and loot.

Motivation: He's attracted to the PC; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Professionalism. Flaws: Fearful. Bonds: Slave, Enemies, Adventurer, Has a crush. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Nordak Graybeard, Male Dwarf Aristocrat 7
Medium (4'5") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 14 (+2)12 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Halfling, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Henry Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright violet suits and hats. He has no hair. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Henry Plemens, Male Half-Elf Fighter 11
Medium (4'9") Half-Elf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 77 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills History +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2500 gp. Moonstone (40 gp). Bloodstone (40 gp). Star rose quartz (40 gp). White opal (1200 gp).


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his black hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Insane, Addict. Bonds: Religious, Attractive. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Hayhurst, Male Human Commoner 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Williamina Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears rags and sports a simple walking cane. She has no hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Williamina will drive conversation. She always tries to repair and not replace. It was this mentality that drove her into the Shipwright business.

History: Williamina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Extrovert, Persistence. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Williamina Aloro, Female Half-Elf Expert 10
Medium (5'1") Half-Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 190 pp. 1 Minor magic item.


Social Check DCs


Two Llamas On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her beige fur is braided into rings. Her yellow eyes have a joyful gleam in them most of the time.

Personality: Two Llamas wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She plays an instrument quite well.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To end her boredom.

Ideals: Disciplined, Artistic. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Two Llamas On the Water, Female Tabaxi Adept 7
Medium (6'3") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 30 pp. Aquamarine (500 gp). Blue sapphire (500 gp). Freshwater pearl (5 gp). Black star sapphire (500 gp).


Social Check DCs

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