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NPC Generator

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Advanced [show]


Katherine Harper, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and grey workpants. Her shirt is blue, and she wears a heavy grey leather apron most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is brown and curly. Her eyes are a pleasant blue.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Katherine fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has passion for adventuring and risk

Ideals: Fighting. Flaws: Greedy, Shy. Bonds: Attractive. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Katherine Harper, Female Human Sorcerer 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp. Star rose quartz (80 gp).


Social Check DCs


Damien Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His tied-back hair is red. His green eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job, Adventurer, Family. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Damien Tealeaf, Male Halfling Expert 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Orc
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Akmen Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is thinning but still full. His gold eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Akmen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akmen. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants revenge against drow; and seeks redemption

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Criminal record, Enemies. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Akmen Mercy, Male Tiefling Adept 12
Medium (5'7") Tiefling, True Neutral (CR 12)
Armor Class 11
Hit Points 56 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 15 (+2)13 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman wears tattered old clothes. Her clothes are grease stained in places. Her white fur is lengthy and is close to two feet long. Her eyes are green and catlike.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born several months after her mother was called into army service. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly. Bonds: Poor, Immigrant, Nature, Military. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Seven Treat, Female Tabaxi Commoner 8
Medium (6'1") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Arcana +6, Medicine +6
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp. Rhodochrosite (7 gp). Rose (30 gp). Smoky quartz (30 gp). Bloodstone (30 gp). Aquamarine (200 gp).


Social Check DCs


Gardain Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a monstrous two handed axe. His hair, while still mostly golden, has prominent grey streaks. His fierce blue eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He would rather hide behind his crafts than deal with other people.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Artistic, Logical. Flaws: Shy, Insane. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Gardain Morigak, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)6 (-2) 16 (+3)5 (-3)
Skills Investigation +0, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 280 gp. 3 Thunderstones.


Social Check DCs


Dimble Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'5" and sports blue clothing, slightly heavier than average wear. His red hair is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Dimble Fapplestamp, Male Gnome Monk 9
Small (3'5") Gnome, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Athletics +6, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 14000 sp. Jade (70 gp). Peridot (30 gp). Black pearl (600 gp). Deep green spinel (70 gp). Black pearl (600 gp). Lapis lazuli (16 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown tunic with yellow highlights, and long tan pants that bunch up around his shoes. His silver hair is unkempt and raggedy. His eyes are a pleasant blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small mountains village. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate, Extrovert. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Adrik Brazzik, Male Dwarf Rogue 7
Medium (4'5") Dwarf, Neutral Good (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Athletics +6, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +4

Possessions: 1200 gp. Old masterpiece painting (1500 gp).


Social Check DCs

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