Efferil Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'11" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in ceremonial dagger use. He used his abilities to trick people and travel the world for free.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Bonds: Rich, Criminal record, Religious, Enemies. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 41 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 800 gp. Rose (40 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.
Wymar Adley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has dyed his greying white hair a little too much giving a sharp white color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has never given up on his dancing dream.
Motivation: Wants to have a good time and be beloved; and many gnolls want him driven away
Ideals: Athletic, Optimist, Artistic. Flaws: Selfish. Bonds: Attractive. Occupation: Body Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 gp. Chrysoberyl (40 gp).
Azdûsh Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with tan pants. He has styled his white hair well, parting it to the left. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Azdûsh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Azdûsh was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He feels kind of lost in life; and further expansion of business
Flaws: Antagonistic, Depressed. Bonds: Military, Job, Family. Occupation: Laborer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Half-Plate.
Direcris Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His silver crest is matted, messy, and big. His eyes are gold.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Masseuse father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom.
Flaws: Ugly, Mundane, Shy, Disease, Insomniac. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Ignan, Terran, Draconic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Ootah Hayley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ootah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Artistic, Fighting. Flaws: Insomniac. Bonds: Rich, Nature. Occupation: Detective
Voice: Raspy
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 62 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 2000 sp. 1 Minor magic item.
Osco Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Osco was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To reunite with his absent father.
Flaws: Ugly. Bonds: Poor, Criminal record, Slave, Family. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 12 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 40 pp. 1 Minor magic item.
Fibblestib Turen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven, Elven
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple +5
Possessions: 400 gp. 1 Breastplate. 1 Half-Plate. 1 Breastplate.
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