Gimurt Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. He has a tattooed face.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gimurt was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.
Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a priest and was forced into it by his family
Flaws: Racist. Bonds: Slave, Family, Criminal record, Religious. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Vanuath Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan tunic with white highlights, and long green pants that bunch up around his shoes. He has blonde hair. His gray eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of specialists.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels kind of lost in life
Ideals: Athletic. Flaws: Depressed, Disease, Secretive. Bonds: Military, Debt. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp. Freshwater pearl (6 gp). Citrine (80 gp). 1 Masterwork Common Melee.
Astar Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears black trousers with violet and black striped suspenders. He wears various colorful collared shirts, and is pretty ugly. He has wavy white hair. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Skamos Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. His hair is blue and curly. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Born to a Beggar, his father struggled to pay the bills. His childhood dream was to be a Beggar, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: To be a Beggar again; and further expansion of business
Flaws: Shy, Racist. Bonds: Poor, Job. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Gold and topaz bottle stopper cork (500 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.
Reynard Stansfield, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his auburn hair up. His eyes are a pleasant hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Military, Religious. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 600 sp. Red garnet (80 gp).
Quarethon Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing green shirts, loose pants, and blazers most of the time. His bronze crest is drawn into a tight pony tail with a skull scrunchie. His gold unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a necromancer, Quarethon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 3 years.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and sabotage a competitor
Flaws: Disease, Insane. Bonds: Attractive, Job, Mentor. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Celestial, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1600 gp. Deep blue spinel (1300 gp). Tourmaline (60 gp). Deep blue spinel (1300 gp). Emerald (600 gp). Onyx (80 gp). Golden yellow topaz (1300 gp).
Altho Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. With a patchy silver beard and wild silver hair. He has violet eyes.
Personality: Altho wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A true patriot, Altho would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Disciplined. Bonds: Military, Religious, Family. Occupation: Barkeep
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
