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Advanced [show]


Sybil Breeden, Female Human [Permalink]

Personal [hide]

Description: She wears a brown deerstalker hat and brown clothes. She is portly but not overly obese. Sporting a silver mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.

Personality: Sybil speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Sybil was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She's also a talented Tanner, but doesn't like to broadcast it.

Motivation: She feels the way she acts is they only way to get by in the world; and she is currently in port desperately looking for someone to get her out

Ideals: Impeccable. Flaws: Secretive. Bonds: Job, Immigrant, Slave. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Sybil Breeden, Female Human Barbarian 11
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 108 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 5 (-3)14 (+2)
Skills History +5, Persuasion +6
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 340 pp. Blue star sapphire (1300 gp). Silver pearl (130 gp). Deep blue spinel (300 gp). Fire opal (1300 gp). Zircon (60 gp).


Social Check DCs


Zedaar Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His green crest is slicked back into a classic pompadour. His fierce red eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Zedaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother.

Ideals: Fighting. Bonds: Adventurer, Poor, Family. Occupation: Mortician

Voice: American accent

Attributes [hide]

Zedaar Kerrhylon, Male Dragonborn Druid 11
Medium (6'4") Dragonborn, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 260 pp. Peridot (60 gp). Moss agate (5 gp). Tourmaline (50 gp). Alexandrite (900 gp). Golden yellow topaz (900 gp). Alexandrite (900 gp). Smoky quartz (60 gp). Golden pearl (50 gp). Violet garnet (900 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damaia Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair, when down, is lengthy. Her face is scarred and worn.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). Days after completing her studies, news broke out that her hometown was attacked by drow. Damaia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: She's looking for her big break; and revenge

Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Religious, Adventurer. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Damaia Entropy, Female Tiefling Warlock 4
Medium (5'1") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 16 (+3)6 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 4 Smokesticks. 4 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Sweet In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He carries a battered longbow and tarnished sickle as well. His fur, while still mostly black, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Flattery will make him almost putty in your hands.

History: He was born several months after his father was called into army service. Sweet liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Bookbinder.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: Selfish. Bonds: Attractive, Military, Nature. Occupation: Bookbinder

Voice: pre-pubescent

Attributes [hide]

Sweet In the Wind, Male Tabaxi Adept 5
Medium (5'4") Tabaxi, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 7 (-2)12 (+1)
Skills Animal Handling +1, History +4
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Dain Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his golden hair up in a very large beehive style do. He has several tiny ruby earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Dain grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and an old rival family wants him found

Flaws: Selfish. Bonds: Rich, Family, Adventurer, Job. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Dain Silveraxe, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)10 (+0) 14 (+2)15 (+2)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4

Possessions: 30 pp.


Social Check DCs


Glim Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue shirt with thin tan vertical stripes and black pants. He wears his golden hair down. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his painting dream.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Professionalism, Gifted, Artistic. Bonds: Military. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Glim Miggledy, Male Gnome Ranger 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mardnab Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She tends to wear a blue poncho over her likewise colored trousers and shirt. She has styled her golden hair well, parting it to the left. She tend to wears goggles to shield her eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardnab is combative with any and all who dare try her patience in the slightest.

History: She got into the Carter business at a young age. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC.

Ideals: Justice. Flaws: Antagonistic, Insane. Bonds: Job, Rich. Occupation: Carter

Voice: Raspy

Attributes [hide]

Mardnab Maekkelferce, Female Gnome Aristocrat 7
Small (3'5") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +5, History +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 70 pp. Malachite (10 gp). Silver pearl (120 gp).


Social Check DCs

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