Reddlepop Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She wears an entirely tan suit with green socks and a vest with buckled shoes. She is bristling with hidden weapons, mostly axes and kukris. Her auburn hair, when down, is lengthy. She tend to wears goggles to shield her eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She can't help but pocket interesting objects she comes across
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She is searching for what she claims is her rightful reward.
Motivation: She loathes her own lifestyle; and a rival would like her out of the picture
Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Criminal record, Adventurer. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 43000 sp. 1 Minor magic item.
Hugolina Hadley, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears grey leather gloves, a grey jacket, and tight pants. She has a hunchback. Her hair is brown and curly. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Hugolina was born in the east. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She ran away from her former home and has been making her living as a Interpreter for the past few years.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp. Pink pearl (120 gp).
Tricking On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white fur. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His white fur, when down, is lengthy. His fierce blue eyes like to dwell on things.
Personality: Eccentric and domineering, Tricking will drive conversation. Energy wise he seems alert and responsive.
History: Tricking was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tricking took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has worked as a Dilettante like his father before him.
Motivation: He'd like to take his coworkers down a peg; and to be a stableman again
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Job, Nature. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10000 cp.
Doudra Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and carries lances. Her scarlet crest is slicked back into a classic pompadour. She wears a mask on her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has all her life been fascinated with dancing.
History: Doudra was raised in a hard working conservative environment. She worked as a nervous Layabout and found it very stressful. She's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Fighting, Gifted, Artistic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 14)
Armor Class 9
Hit Points 7 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 6 (-2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +4 / 4d6-1, Grapple +4
Possessions: 900 pp. Aquamarine (200 gp). Clear bright green emerald (3000 gp). Fire opal (700 gp). Brown-green garnet (50 gp). White pearl (50 gp). Emerald (700 gp). Alexandrite (200 gp).
Ahinar Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries with her a set of warhammers, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair is short and brown. Her hazel eyes peer out from beneath her top blue hat.
Personality: Ahinar is depressed about a lot of things. She tends to be a nihilist. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Ahinar hails from a village terrorized by drow. In her 18th year, her parents were killed by a drow raid, leaving Ahinar alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Ahinar was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: A deep hatred of drow; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Fighting, Optimist. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Stannor Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. He has wavy chestnut hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stannor wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.
Motivation: He would like to get married and retire; and he is greedy
Ideals: Disciplined. Flaws: Addict. Bonds: Adventurer, Rich, Has a crush. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 8 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 900 gp.
Godfrey Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his auburn hair to look like a famous performer. His eyes are amber and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.
History: He was born to loving parents in a slum to the north. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Job, Poor. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 19 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Obsidian (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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