Marastyr Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey wide-brimmed hat and grey clothes. She carries with her a set of sais on her belt, each one with a amber on the hilt. Her chestnut hair is cut jaggedly and amateurishly. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the north. She was taken as a slave by a traveling circus and forced to perform She left for the north, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to elven people
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Immigrant, Slave. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 60 gp. 1 Half-Plate.
Thervan Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His hair is short and black. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy.
Flaws: Addict. Bonds: Has a crush, Adventurer, Rich. Occupation: Roofer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Dûsh Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in a clean white cloak covering his clean studded leather. He wears a broad hat to cover his moderate length black hair. His fierce brown eyes like to dwell on things.
Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the north, certain he would find work there.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Opinionated, Artistic. Bonds: Immigrant, Adventurer, Job. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item.
Dabbledob Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears just a tan suit. He is physically well-built. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Dabbledob grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Nicor Lust, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears light armors faded through time and improper care. He keeps his long red hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Nicor was raised in a hard working conservative environment. His childhood dream was to be a Laborer, but he was a colossal failure. He became a Locksmith soon after.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.
Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: Red spinel (150 gp).
Srorthen Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and has a large green mantle and cape that has been intricately interwoven into his blue robe. His rusty crest is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was always a brilliant, if unscrupulous mind. His childhood dream was to be a Servant, but he was a colossal failure. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Sabotage a competitor; and expand his business
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Guardian, Job. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 7)
Armor Class 13
Hit Points 4 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 17 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Auran, Terran, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Golden yellow topaz (700 gp). Hematite (5 gp). Emerald (1000 gp). 1 Minor magic item.
Horhog Budd, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and wears white trousers with black and red striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Horhog was raised in a hard working conservative environment. His arcane abilities were realized during a raid on his village. In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk; and to be a spy again
Ideals: Gifted. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 14)
Armor Class 9
Hit Points 74 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Draconic
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
Possessions: 1000 gp. A necklace of small pink pearls (1000 gp). Sapphire pendant on gold chain (1400 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
