Zephan Glee, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. He is physically well-built. He has no hair. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.
History: Born in the south to a Sculptor, Zephan learned a great deal about his mother's area of expertise. A gifted student he started as a Stylist, but he got bored and became a Sculptor. He has never given up on his music dream.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Gifted, Artistic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 5 (-3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 21000 cp. 1 Minor magic item.
Two Llamas In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His whole body is exceptionally muscular. His yellow fur is slicked back into a classic pompadour. His green eyes peer out from beneath his broad brown hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Passionate, Gifted, Artistic. Bonds: Immigrant, Debt. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 106 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1200 gp. White opal (700 gp). Deep blue spinel (600 gp). Pink pearl (130 gp). Eye agate (7 gp). Golden yellow topaz (600 gp). Red garnet (130 gp). 1 Minor magic item. 1 Minor magic item.
Kriv Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears black leather gloves, a black jacket, and tight pants, and sports empty pouches on his belt. His gold crest is slicked back into a classic pompadour. He has gold eyes and a black hat with a grey feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Bonds: Family, Job, Rich, Adventurer, Criminal record. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 73 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 600 gp.
Diesa Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her whole body is exceptionally muscular. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born a particularly ugly child, much to the horror of her parents. Diesa was born on a far western plains where she grew up under the tutelage of her father, an expert Fisher. She moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and she feels the way she acts is they only way to get by in the world
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp.
Reynard Cromwell, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears baggy brown pantaloons and a black scarf. He wears a colorful flower in his auburn hair. He has several tiny amethyst earrings on each ear.
Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of southern immigrants he idolized his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he feels kind of lost in life
Flaws: Depressed, Fearful. Bonds: Attractive, Rich, Immigrant. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 5 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 10000 cp. An abacus with copper, silver and gold markers (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp).
Brug Elton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears skinny pants and wears a white and black robe with the hood down. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Further he is a bit of a stoner and is frequently out of it.
History: Brug lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Addict, PTSD. Bonds: Family. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 14)
Armor Class 11
Hit Points 75 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Ignan
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 6000 gp. Moss agate (7 gp). Brown-green garnet (50 gp). Moss agate (7 gp). Deep blue spinel (200 gp). Alexandrite (200 gp). Smoky quartz (20 gp). Smoky quartz (20 gp). Jade (50 gp). Rock crystal (20 gp). Black pearl (200 gp). Freshwater pearl (7 gp). Blue quartz (7 gp). 1 Medium magic item.
Tagga Gyula, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a very good compulsive liar and kleptomaniac.
History: She was born to a criminal king-pin and mafia family She was taken from her home at a very young age. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She is wracked by social anxiety; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist. Flaws: Fearful. Bonds: Criminal record, Slave, Enemies. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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