Moon Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has no fur. Her face is scarred and worn.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She is a Chromatic Dragon in disguise. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She's looking for her big break.
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 46 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2100 gp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Large well-done wool tapestry (100 gp).
Millicent Kendall, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'5". She wears grey trousers with black and blue striped suspenders. She wears various colorful collared shirts, and her gloved hand is found clutching a nunchaku. Her feathered hat is riddled with cuts and holes. Her ears are large.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a necromancer, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and many giants want her driven away
Flaws: Ugly. Bonds: Enemies, Rich, Mentor. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp. 1 Magnifying glass.
Malquis Berevan, Female Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a blue top hat and blue clothes. With bright black hair. Her amber eyes dart from person to person to random spaces in the air.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born a particularly ugly child, much to the horror of her parents. Her divine abilities were realized during a raid on her village. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Malquis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 11)
Armor Class 12
Hit Points 29 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 40 pp. Fiery yellow corundum (600 gp).
Zanna Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is renowned for her bright tan dresses and hats. Her skin is also unnaturally pale. With bright chestnut hair. Her violet eyes peer out from beneath her Stetson tan hat.
Personality: Aggressive, abrasive, and angry, Zanna embodies much of what other species detest in the Gnomes. Zanna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Zanna lived on a farm with her father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Zanna has worked very hard to control her curse. She then took over the family business and is one of the better Map Maker for hire.
Motivation: Expand her business.
Flaws: Ugly, Antagonistic, Disease. Bonds: Family, Job. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 300 gp. 1 Minor magic item.
Maynild Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair is cut short. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her job bores her to no end. She has decided to make it more interesting.
History: Maynild was born with her mother's beautiful face. She has chosen to use the inheritance that was left to her frivolously. She now travels the world, in search of power and loot.
Motivation: She uses money and sex appeal to get what she needs; and she has decided she is irredeemable
Ideals: Joker. Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Giant
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. He keeps his gray fur in a flapper bob. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Junk Dealer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 90 pp. Citrine (30 gp). Red spinel (60 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faran Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He carries a battered mace and tarnished scimitar as well. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a necromancer, Faran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Hedonist, PTSD. Bonds: Religious, Mentor. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 34 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Giant, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1800 gp.
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