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NPC Generator

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Advanced [show]


Raam Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: Raam hails from a village terrorized by drow. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by drow. Raam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: To be a Architect again; and he wants to meet his childhood hero

Ideals: Persistence. Bonds: Enemies, Job, Adventurer. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Raam Bedlam, Male Tiefling Sorcerer 12
Medium (6'0") Tiefling, Chaotic Good (CR 12)
Armor Class 9
Hit Points 33 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)10 (+0) 8 (-1)16 (+3)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 100 pp. Red spinel (100 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Milton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left hand appears badly burned and disfigured. He wears his chestnut hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Professionalism. Flaws: Insomniac, Shy. Bonds: Rich, Criminal record. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Frederick Milton, Male Human Rogue 11
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 83 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)12 (+1) 8 (-1)8 (-1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 1000 gp. Deep blue spinel (1100 gp). Zircon (40 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His yellow fur is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Overbrimming with self-confidence, Leaf isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a pair of adventurers, Leaf grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Adventurer, Family. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Leaf Candle, Male Tabaxi Expert 13
Medium (6'1") Tabaxi, Lawful Evil (CR 13)
Armor Class 13
Hit Points 75 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Chalcedony (60 gp). Golden yellow topaz (300 gp). Amber (70 gp). Rhodochrosite (14 gp). Carnelian (60 gp). Aquamarine (300 gp). Obsidian (14 gp). Freshwater pearl (14 gp). Alexandrite (300 gp). Sard (60 gp). Peridot (60 gp). Eye agate (14 gp). 1 Medium magic item.


Social Check DCs


Nimble Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a pastel suit. He keeps his long gray fur kept up in a rat tail. His eyes, though not visible through his cowl, are copper.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Nimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Flaws: Emotional, Disease. Bonds: Adventurer, Immigrant. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Nimble Running, Male Tabaxi Fighter 16
Medium (6'1") Tabaxi, Chaotic Good (CR 16)
Armor Class 14
Hit Points 102 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)11 (+0) 14 (+2)18 (+4)
Skills Intimidation +9, Sleight of Hand +9
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4

Possessions: 5000 gp. Silver chalice with lapis lazuli gems (110 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Gomory Havoc, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a robe, a symbol of the four houses of cards around her neck, and a halberd on her belt. She has moderate length blue hair. She has silver eyes and a black hat with a red feather.

Personality: A skeptical and narcissistic woman, Gomory's first love is herself. Her second love is also herself. She enjoys reading and quiet.

History: Born in the north to a Guard, Gomory learned a great deal about her father's area of expertise. Gomory liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Guard.

Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new guard responsibilities is difficult

Ideals: Fighting, Impeccable, Logical. Bonds: Job, Nature. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Havoc, Female Tiefling Warlock 5
Medium (4'9") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His white hair is slicked back into a classic pompadour. His eyes are violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To settle down with his crush; and wants his loneliness to end

Flaws: Ugly, Disease. Bonds: Job, Adventurer, In love, Has a crush. Occupation: Seamstress

Voice: Italian accent

Attributes [hide]

William Lindsay, Male Human Druid 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Druidic, Terran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 2200 gp. Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Srorthen Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His crest is silver and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Srorthen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Professionalism, Fighting. Flaws: Insomniac, Impulsive. Bonds: Attractive. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Srorthen Qyxpahrgh, Male Dragonborn Bard 9
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 8 (-1)19 (+4)
Skills Insight +2, Persuasion +7
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 12000 sp. Carnelian (70 gp). Jet (110 gp). Smoky quartz (70 gp). Freshwater pearl (8 gp). Red spinel (110 gp).


Social Check DCs

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