Mastema Mute, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely green suit with white socks and a vest with buckled shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. She has chestnut hair. Her eyes are silver.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: When she was but 5 years old her parents immigrated from the east. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She got away from her former life and has fallen to alcoholism.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Flaws: Antagonistic, Fearful, Addict. Bonds: Immigrant, Has a crush. Occupation: Blacksmith
Voice: French accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Xappan Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. His red hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 50 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 8 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 9000 sp.
Ovina Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'11" and wears rags and sports a simple walking cane. Her auburn hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She will rave to anyone who will listen. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Ovina lived on a farm with her mother, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Scribe for the past few years.
Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Job, Family. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 700 sp. 1 Chain shirt.
Alberich Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. He carries with him a set of axes on his belt, each one with a aquamarine on the hilt. He has wavy auburn hair. His fierce brown eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the north, but his parents moved at a very young age to the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Logical. Bonds: Rich, Immigrant. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.
Radomir Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear red tank tops with blue pants, and he perpetually has his crossbow ready. His chestnut hair and beard is wavy and long. He is baby faced.
Personality: This man loves music and to teach people music more than just about anything. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has never given up on his music dream.
Motivation: To pay off his debts; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Gifted. Bonds: Poor, Debt. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 62 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. 1 Minor magic item.
Emerald Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a worn and beaten armor. She wears her white fur up. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Emerald was born with her father's beautiful face. Her first spouse was a Sellsword, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's since become an addict/alcoholic.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Family, Rich. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1100 gp. Rose (30 gp). Silver pearl (80 gp). Moss agate (11 gp). Red garnet (80 gp). Citrine (30 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item.
Everard Lancaster, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a brown and red handkerchief worn on his left side. He is bald on top and has large golden tufts of hair around his ears. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Some 4 years later his spouse died after the birth of his son. Heartbroken, Everard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Nature, In love. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!