Lilli Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her auburn hair has been sun bleached extensively. Her violet eyes peer out from beneath her small blue hat.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A powerful wizard made her what she is. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and she is greedy
Ideals: Fighting, Persistence. Bonds: Job, Mentor, Rich. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 8)
Armor Class 14
Hit Points 44 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 120000 cp.
Zepar Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He wears professional attire. His brown hair is still thick. His eyes are white and catlike.
Personality: Aggressive, abrasive, and angry, Zepar embodies much of what other species detest in the Tieflings. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Zepar was raised in a hard working conservative environment. A gifted student he started as a Scribe, but he got bored and became a Seamstress. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Scribe again; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
Dimble Welber, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his right hand. He wears a colorful flower in his chestnut hair. He has gray eyes and a blue hat with a black feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the north. His mother was a soldier and died while he was still young. Dimble was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, In love, Poor, Military. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 118 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 5000 gp. Fiery yellow corundum (1000 gp). Deep blue spinel (400 gp). Peridot (80 gp). Hematite (15 gp). Blue sapphire (1000 gp). Iolite (80 gp). Blue sapphire (1000 gp). Silver pearl (110 gp). Alexandrite (400 gp). Amber (110 gp). Rock crystal (80 gp). Hematite (15 gp). Violet garnet (400 gp). Sardonyx (80 gp). Red-brown spinel (110 gp).
Kristryd Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing colorful clothing, dressed as a Bounty Hunter. Her white hair is long and unkept. Her eyes are hazel and beady.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She works hard and plays hard.
History: The child of southern immigrants she idolized her mother. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Bounty Hunter.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic. Flaws: Ugly, Terse, Hedonist. Bonds: Immigrant, Job. Occupation: Bounty Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp. Onyx (40 gp). Iolite (40 gp). 1 Half-Plate.
Hunter Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a grey tunic with brown highlights, and long tan pants that bunch up around his shoes. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: Hunter hails from a village terrorized by illithids. His childhood dream was to be a Performer, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a performer again
Ideals: Joker. Flaws: Ugly, Addict, Greedy. Bonds: Enemies, Job. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp. 2 Thunderstones.
Halander Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a top hat to hide his balding. His eyes are blue.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Halander liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers
Ideals: Justice, Gifted. Flaws: Secretive. Bonds: Nature, Family. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
Possessions: 390 gp.
Calcitro Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Eccentric and domineering, Calcitro will drive conversation. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Calcitro took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Laborer
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp. 1 Half-Plate.
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