Nissa Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a blue poncho over her likewise colored trousers and shirt. Her hair is cut close to her head. This green eyed southerner is not easily forgotten.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Nissa was raised in a hard working conservative environment. Her childhood dream was to be a Mercenary, but she was a colossal failure. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry her brother to traveling adventurers; and she's repulsed by the pc
Flaws: Antagonistic, Ugly. Bonds: Immigrant, Job, Family. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 82 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 100 pp. Moss agate (14 gp). Rock crystal (30 gp). Jade (160 gp). Tourmaline (160 gp). Black pearl (800 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item.
Shivering In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a fine chain shirt which she covers with brown colored cloaks and clothing, and is pretty ugly. Her fur is greying and her face has many wrinkles. Her green eyes dart from person to person to random spaces in the air.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Shivering was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Like her father and her brother before her, after school she went straight into learning to become a Bricklayer. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Expand her business; and sabotage a competitor
Flaws: Ugly, Shy, Mundane. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 29 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Shamil Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her red hair is heavily combed to the left. Her half smiles and brown eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Shamil embodies much of what other species detest in the Gnomes. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Shamil was born in the west. At a young age she loved to build and create. She moved out east to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Kite Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears just a pastel suit. She has a moderate pudge and is not very fit. She wears a feathered hat to cover her moderate length beige fur. She has blue eyes and a pastel hat with a violet feather.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She was born on a small isolated farm. She has had some formal singing training, and achieved minor success. She now spends her time doing works of charity.
Motivation: Further expansion of business.
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Nature, Slave. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 500 gp. 1 Chain shirt. 1 Half-Plate.
Nuraval Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He has a long blonde beard with little hanging trinkets. His eyes are hazel and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuraval fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich, Enemies. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 8000 cp. Alexandrite (500 gp).
Therai Violence, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, green cloak. He keeps his brown hair in a pixie cut. His eyes are likewise black.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: Money/treasure; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 6000 cp.
Dee Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is heavily combed to the left. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic woman, Dee's first love is herself. Her second love is also herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Impeccable, Logical. Flaws: Ugly, Mundane. Bonds: Debt. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Amber (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
