Dalgal Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Map Maker business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Many drow want him driven away; and sabotage a competitor
Flaws: Terse, PTSD. Bonds: Job, Guardian, Enemies. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 74 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: Bloodstone (70 gp). Bloodstone (70 gp). Brown-green garnet (150 gp). Moss agate (4 gp). Azurite (4 gp). Lapis lazuli (4 gp). Star rose quartz (70 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arava Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'6". She likes to wear ponchos typically of a light green in addition to tight pants. She wears her rusty crest up. Her gold eyes dart from person to person.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arava fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her spouse's relatives view her with great suspicion; and she wants revenge against orcs
Ideals: Optimist, Fighting. Bonds: Family, Mentor, Enemies. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 240 gp.
Raam Fate, Male Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair has been sun bleached extensively. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Raam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Raam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Sailor, Raam learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic, Impeccable. Flaws: PTSD. Bonds: Military, Job. Occupation: Sailor
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Ovak Gyula, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and prefers to wear black clothing when she does not wear armor. She wears her golden hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Ovak wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is greedy
Ideals: Athletic, Disciplined, Fighting. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Actor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 200 gp.
Tree Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her cinnamon fur is matted, messy, and big. Her thin eyebrows rest above her beady green eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She misses her home and complains about the freezing weather, even in summer.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Tree was born on a far western plains where she grew up under the tutelage of her mother, an expert Stableman. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and to end her boredom
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp. Deep green spinel (100 gp). 5 Acid flasks.
Thomas Everly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear grey clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His black hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south his family was never financially stable. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.
Motivation: To be a Mayor again; and sabotage a competitor
Ideals: Philantrophist. Bonds: Slave, Has a crush, Adventurer, Poor, Job. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 90 gp. Moss agate (10 gp). 1 Banded mail.
Blendaeth Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a simple green robe with black stripes complete with hood, and carries shields. She sports a flattop crest cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: When she was but 4 years old her parents immigrated from the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She moves from town to town, unable to find a place to settle.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Opinionated. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 5000 sp. Deep green spinel (70 gp). Violet garnet (1200 gp). Amber (70 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item.
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