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NPC Generator

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Advanced [show]


Rosalind Rothenel, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her hair is golden, silky, and of moderate length. Her amber eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Rosalind embodies much of what other species detest in the Half-Elves. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in a small forest village. Her mother took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants a kiss.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Nature. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Rosalind Rothenel, Female Half-Elf Ranger 3
Medium (5'0") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver ewer (70 gp).


Social Check DCs


Margery Wakefield, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has no hair. She wears a mask on her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born a particularly ugly child, much to the horror of her parents. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has money and likes to spend it; and she's looking for her big break

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Margery Wakefield, Female Human Bard 11
Medium (4'7") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 7 (-2)11 (+0)
Skills Performance +4, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Nissa Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is dressed in earthy colors with a blue and green handkerchief worn on her right side. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She dropped out of school before completing her studies. She has worked as a Fisher like her mother before her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and balancing her hectic life and new fisher responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Job, Family, Rich. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Nissa Horcusporcus, Female Gnome Rogue 8
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)14 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4

Possessions: 100 pp. Emerald (700 gp). Fiery yellow corundum (700 gp). Eye agate (11 gp). Freshwater pearl (11 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dimble Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He is bristling with hidden weapons, mostly sais and greatswords. He has a white handlebar mustache and slicked back white hair. He has gleaming, smiling brown eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Dimble was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He wants to get laid; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Greedy. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Dimble Ningel, Male Gnome Warlock 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)16 (+3) 12 (+1)8 (-1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Terran, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Theriatis Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Healer, Theriatis learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Theriatis Xiloscient, Male Elf Monk 5
Medium (4'9") Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)9 (-1) 17 (+3)9 (-1)
Skills History +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His hair is long and silver with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His eyes are gray and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.

History: A powerful wizard made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Military, Mentor, Religious. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Travok Ironfist, Male Dwarf Adept 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 7 (-2)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp.


Social Check DCs


Beast Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His brown fur is heavily combed to the right. His eyes are likewise yellow.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Bonds: Poor, Job, Military, Religious. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Beast Thunder, Male Tabaxi Commoner 12
Medium (5'3") Tabaxi, True Neutral (CR 12)
Armor Class 10
Hit Points 20 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +6

Possessions: 2000 gp. Deep blue spinel (1000 gp). Jasper (30 gp). Hematite (5 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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