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NPC Generator

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Advanced [show]


Armara Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a small hat to cover her moderate length red hair. She has gleaming, smiling red eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Armara hails from a village terrorized by drow. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.

Motivation: Many drow want her driven away.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies, Mentor. Occupation: Merchant

Voice: French accent

Attributes [hide]

Armara Laughter, Female Tiefling Wizard 2
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 5 (-3)12 (+1)
Skills Perception -1, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 130 gp. Pink pearl (120 gp). Jade (120 gp).


Social Check DCs


Mormog Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is thinning but still full. His eyes are a pleasant amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has all his life been fascinated with painting.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mormog took refuge in the large cave and found the beat up club and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and retire the richest man in the north

Ideals: Impeccable, Artistic, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Mormog Harper, Male Half-Orc Monk 7
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 12 (+1)8 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Chalcedony (30 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bundrigo Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red tunic with violet highlights, and long white pants that bunch up around his shoes. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Bundrigo Appleblossom, Male Halfling Ranger 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 5000 sp.


Social Check DCs


Sun Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman is renowned for her bright brown dresses and hats, and a wedding ring on her left hand. Her beige fur is drawn into a tight pony tail with a dagger scrunchie. Her eyes are green and beady.

Personality: She is extraordinarily eccentric. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Sun lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: An old rival family wants her found; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: In love, Family, Adventurer. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Sun Of Clay, Female Tabaxi Warlock 10
Medium (5'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 700 gp. Chalcedony (80 gp). Red-brown spinel (160 gp). Pink pearl (160 gp). Violet garnet (500 gp). Golden yellow topaz (500 gp). Deep green spinel (160 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is long and white with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His hazel unseeing eyes seem to look past you.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Henry was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life.

Flaws: Disease, Depressed, Antagonistic. Bonds: Mentor, Attractive. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Henry Garfield, Male Human Druid 11
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 18 (+4)17 (+3)
Skills Persuasion +7, Survival +8
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654432100

Possessions: 1800 gp. Carved bone or ivory statuette (100 gp). A silver and pearl hairclip (100 gp). Black velvet mask with numerous citrines (60 gp). Silver chalice with lapis lazuli gems (60 gp). Cloth of gold vestments (60 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caelynn Fasharash, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'3" and wears a fancy blue dress. Her hair is short and golden. Her eyes are brown and catlike.

Personality: She has always had a great fascination with Human culture. She is lazy, self-centered, vain, and jealous.

History: When she was but 5 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caelynn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and a strong sense of loyalty to human people

Ideals: Fighting, Logical. Flaws: Racist, Selfish. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Caelynn Fasharash, Female Elf Ranger 11
Medium (5'3") Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Direcris Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man wears bulky black painted plate armor. His clothes are grease stained in places. He sports a flattop crest cut. He has red eyes and a black hat with a brown feather.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a brothel owner, Direcris was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and to be a seamstress again

Ideals: Philantrophist. Bonds: Poor, Immigrant, Job, Mentor. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Direcris Grrrmmballhyst, Male Dragonborn Rogue 8
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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