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NPC Generator

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Advanced [show]


Pushkrimp Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. He keeps his golden hair in a pixie cut. His eyes are a pleasant green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Pushkrimp and his spouse have recently divorced.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, PTSD. Bonds: Poor. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Pushkrimp Blakeley, Male Half-Orc Ranger 7
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)6 (-2) 9 (-1)11 (+0)
Skills Intimidation +3, Religion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pirithin Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears light armors faded through time and improper care. He wears his black hair down. His amber eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Pirithin has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Server

Voice: Squeaky

Attributes [hide]

Pirithin Hogcollar, Male Halfling Wizard 11
Small (3'1") Halfling, Lawful Evil (CR 11)
Armor Class 15
Hit Points 29 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)16 (+3) 10 (+0)8 (-1)
Skills Medicine +4, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Undercommon, Druidic
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purban Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red shirt with thin pastel vertical stripes and white pants, and carries morningstars. His silver hair is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Purban Honeypot, Male Halfling Druid 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)15 (+2) 9 (-1)16 (+3)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Giant
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Heather Middleton, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, grey, dusty cloak. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is blonde and curly. Her eyes are blue and catlike.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Further she is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a wizard, Heather was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Attractive, Mentor. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Heather Middleton, Female Human Druid 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs


Daar Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her long gold crest is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is witty, but her monotone delivery comes off as unnerving She receives visions of the future at random moments

History: Born to a pair of adventurers, Daar grew up listening to her mother's many stories. Her parents enrolled her in a Ranger school at a young age so that she could practice her martial talents. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Daar Umbyrphrael, Female Dragonborn Ranger 3
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Emerald Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears dark leathers with embroidery. Her brown fur has been sun bleached extensively. Her thin eyebrows rest above her beady green eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She never wears the same outfit twice, unless she absolutely has to.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Emerald took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and she's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Emerald Of Ebony, Female Tabaxi Bard 6
Medium (6'0") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 40000 cp. Violet garnet (1500 gp). Onyx (70 gp). Blue quartz (4 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tordek Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also hits on women, regardless of circumstances.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He's in love; and an old rival family wants him found

Bonds: Immigrant, Attractive, Family, Has a crush, Nature. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Tordek Helcral, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs

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