Ribbles Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tan trousers with pastel and black striped suspenders. He wears various colorful collared shirts. His white hair is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his gray eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Ribbles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Flaws: Hedonist, Disease, Depressed. Bonds: Nature, Rich. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Azzakh Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left hand appears badly burned and disfigured. He keeps his silver crest in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Azzakh hails from a village terrorized by brigands. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Enemies. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Leucis Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. He wears a feathered hat to cover his moderate length purple hair. His eyes are a pleasant silver.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a forest tribe. A freak accident while working with his Crown-heir father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Justice. Flaws: Disease. Bonds: Nature. Occupation: Weaver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 73 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 19 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Celestial, Ignan
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 800 gp. Sapphire pendant on gold chain (1400 gp). Gold and topaz bottle stopper cork (1800 gp). Black velvet mask with numerous citrines (140 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Heian Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is wearing a long, violet, dusty cloak. He wears his golden hair up in a very large beehive style do. His eyes are likewise green.
Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out east to avoid the crime he committed. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and further expansion of business
Ideals: Philantrophist, Gifted. Bonds: Criminal record, Family, Job. Occupation: Stylist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 98 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +6
Possessions: 800 pp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Sapphire pendant on gold chain (2700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberk Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a small bristly mustache and wavy black hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the west his family was never financially stable. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Eberk's homeland. Eberk decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp.
Mreksh Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this man wears black leather gloves, a black jacket, and tight pants. His crest is short and red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a island tribe. A gifted student he started as a Scribe, but he got bored and became a Ruler. He has drifted from career to career and currently works as a Ruler.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a scribe again
Flaws: Shy, Impulsive. Bonds: Nature, Job, Religious. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 55 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +7
Possessions: Peridot (40 gp). Silver pearl (150 gp). Blue star sapphire (1300 gp). Golden yellow topaz (1500 gp). Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, green shirt, and brown tie. He has a moderate pudge and is not very fit. His lavender fur is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Dagger has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 79 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Citrine (50 gp). Deep blue spinel (1300 gp). Banded agate (4 gp). Obsidian (4 gp). Coral (160 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.
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