Adelaide Hailey, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She prefers to wear brown clothing when she does not wear armor. Her chestnut hair is smooth and relatively long. She has green eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She misses her home and complains about the freezing weather, even in summer.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved from fad to fad and when she turned 15 she discovered singing. She now travels the world, in search of power and loot.
Motivation: To settle down with her crush; and she has a crush on the local architect
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 90 gp.
Theirastra Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is blonde and curly. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Theirastra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She never wears the same outfit twice, unless she absolutely has to.
History: Theirastra was born the youngest of three triplets. She helped her father out around the business and became quite the natural. She has achieved small success as a Map Maker.
Motivation: Wants to raise her children well; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Bonds: Attractive, Family, Job. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2 Tanglefoot bags. 3 Smokesticks.
Millicent Eastoft, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing colorful clothing, dressed as a Sailor, and is pretty ugly. Her moppish brown hair is in a traditional bowl cut. Her brown eyes are slightly larger than normal.
Personality: She is a hateful person. She taunts others and blames them for her problems. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her mother raised her in a mountain cabin. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To settle down with her crush; and money/treasure
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich, Has a crush. Occupation: Sailor
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Malachite (16 gp).
Bimpnottin Reese, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" western woman, she wears a blue tunic with white highlights, and long brown pants that bunch up around her shoes. Her hair is black and curly. She wears an eyepatch.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has worked as a Interpreter like her mother before her.
Motivation: To prove her worth to the world; and several ex partners dislike her way of doing things and want revenge
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Enemies, Rich, Job. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 95 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 19 (+4) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Celestial
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
Possessions: Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (500 gp). A necklace of small pink pearls (5000 gp). Gold and topaz bottle stopper cork (500 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is black. He has a tattooed face.
Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Athletic, Artistic. Bonds: Adventurer, Slave. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Immeral Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Immeral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things.
Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Citrine (60 gp). Golden pearl (110 gp).
Art Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing a long, pastel, dusty cloak. Her fur is cut close to her head. She has a dull look in her blue eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Art lived on a farm with her father, near the main road leading to a nearby town. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants a kiss; and doesn't want to be a mortician and was forced into it by her family
Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Attractive, Family, Has a crush. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp. Black pearl (1500 gp).
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