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NPC Generator

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Advanced [show]


Caramip Leffery, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman wears a tan top hat and tan clothes. Her clothes are grease stained in places. Her hair is always cut to a buzz. Her eyes are likewise brown.

Personality: Caramip speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Caramip grew up listening to her father's many stories. Like her father and her sister before her, after school she went straight into learning to become a Dilettante. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Caramip Leffery, Female Gnome Barbarian 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Great Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple pastel robe with white stripes complete with hood. He sports a flattop fur cut. He has gleaming, smiling copper eyes.

Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Great studied abroad. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Days after completing his studies, news broke out that his hometown was attacked by orcs. Great was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Philantrophist. Flaws: Racist. Bonds: Enemies, Family. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Great Of Ebony, Male Tabaxi Warrior 11
Medium (5'8") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 67 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1600 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp). Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs


Ida Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Beneath her clothing is a huge mess of scar tissue. Her hair is greying and her face has many wrinkles. She wears a mask on her face.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Ida was born the youngest of three triplets. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Secretive. Bonds: Slave, Criminal record, Family, Adventurer. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Ida Wasanthi, Female Half-Elf Barbarian 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)15 (+2) 12 (+1)8 (-1)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 80 pp.


Social Check DCs


Dimble Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with green socks and a vest with buckled shoes. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is knotted and matted. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease, Insane. Bonds: Criminal record, Poor, Immigrant. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Dimble Boondiggles, Male Gnome Monk 12
Small (3'3") Gnome, True Neutral (CR 12)
Armor Class 11
Hit Points 41 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)10 (+0) 13 (+1)12 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 200 pp. Old masterpiece painting (400 gp). A necklace of small pink pearls (4000 gp). Fire opal pendant on a fine gold chain (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Nala Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This northern woman wears just a green suit. Her clothes are grease stained in places. Her red crest is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: She is almost excessively polite to everyone, even when angry. She works hard and plays hard.

History: She was born in the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the north, certain she would find work there.

Motivation: To prove her worth to the world; and she has a crush on the local engraver

Flaws: Shy, Hedonist. Bonds: Poor, Immigrant, Attractive. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Nala Nemmonis, Female Dragonborn Warrior 3
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 16 (+3)11 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Moonstone (40 gp).


Social Check DCs


Gerard Perry, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears tattered old clothes. His chestnut hair and beard is wavy and long. This brown eyed southerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Gerard Perry, Male Human Bard 11
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 56 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +6, Survival +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1900 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 2'11" and wears a worn and beaten armor. His red hair is kept up in a ponytail inside a top hat. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Gildmak Stoutbridge, Male Halfling Aristocrat 8
Small (2'11") Halfling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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