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NPC Generator

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Advanced [show]


Anselm Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'2" northern man, he is dressed in earthy colors with a yellow and brown handkerchief worn on his right side. His white hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.

History: He was born in a small mountains village. From there he went from mercenary job to mercenary job. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: To protect his home; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer, Guardian. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Ariessus, Male Half-Elf Monk 4
Medium (5'2") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Art Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his yellow fur in a flapper bob. He has gleaming, smiling copper eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Detective profession.

History: Art was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an apprentice working in his mother's forge. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and he has decided he is irredeemable

Bonds: Attractive, Job, Poor, Adventurer, Criminal record. Occupation: Butcher

Voice: American accent

Attributes [hide]

Art Of Winter, Male Tabaxi Expert 7
Medium (6'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)7 (-2) 14 (+2)10 (+0)
Skills Acrobatics +6, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +1

Possessions: 600 gp. Banded agate (16 gp).


Social Check DCs


Spear Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a brown vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her orange fur is matted, messy, and big. Her amber unseeing eyes seem to look past you.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a font of random trivia from the lore and stories she has discovered

History: Born in the west to a Shepherd, Spear learned a great deal about her father's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to work out more often; and she is unsatisfied with her job

Ideals: Athletic, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Shepherd

Voice: Booming voice

Attributes [hide]

Spear Shoe, Female Tabaxi Fighter 10
Medium (5'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 86 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +4

Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olivia High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olivia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and a deep hatred of gnolls

Ideals: Fighting, Athletic, Passionate. Bonds: Enemies, Poor. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Olivia High-hill, Female Halfling Rogue 10
Small (2'8") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 35 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 5 (-3)8 (-1)
Skills History +6, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lezre Chester, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a black costume with the symbols of her god on her torso. Her white hair is greasy and uncared for. Her thin eyebrows rest above her beady violet eyes.

Personality: Lezre is depressed about a lot of things. She tends to be a nihilist. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Engraver, her mother struggled to pay the bills. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and she's repulsed by the pc

Flaws: Ugly, Depressed, Antagonistic. Bonds: Poor, Nature. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Lezre Chester, Female Half-Orc Expert 4
Medium (6'1") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Tricking Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a pastel and black handkerchief worn on her left side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her lavender fur is drawn into a tight pony tail with a skull scrunchie. She wears crescent spectacles with a black brim.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Tricking lived on a farm with her father, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.

Motivation: A deep hatred of goblins; and an old rival family wants her found

Ideals: Opinionated, Joker. Bonds: Family, Poor, Enemies. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Tricking Buttons, Female Tabaxi Adept 5
Medium (5'10") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 100 gp.


Social Check DCs


Enidda Nackle, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears silk and lounges about seductively. Her silver hair is smooth and relatively long. Her eyes are likewise green.

Personality: Calm and collected, she is a well trained Servant. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born in the north. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to open a new tavern; and she has money and likes to spend it

Bonds: Attractive, Job, Religious, Immigrant, Rich. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Enidda Nackle, Female Gnome Expert 6
Small (3'4") Gnome, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp.


Social Check DCs

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