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Advanced [show]


Trail Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy yellow fur. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. His yellow fur, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a font of random trivia from the lore and stories he has discovered

History: Trail hails from a village terrorized by goblins. In his 16th year, his parents were killed by a goblins raid, leaving Trail alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trail was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Passionate, Logical, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Trail Of Ale, Male Tabaxi Ranger 4
Medium (6'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Falkrunn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has wavy red hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born to a pair of adventurers, Falkrunn grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has drifted from career to career and currently works as a Sculptor.

Motivation: She is wracked by social anxiety; and meet up once more with her childhood friend

Ideals: Justice. Flaws: Shy, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Falkrunn Rumnaheim, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)16 (+3) 10 (+0)8 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Draconic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 120 gp.


Social Check DCs


Art Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky brown painted plate armor. His orange fur is knotted and matted. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.

History: Art hails from a village terrorized by brigands. His psionic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Art Of Shadows, Male Tabaxi Ranger 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1100 gp. Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has no fur. She has several tiny topaz earrings on each ear.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Spring was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Spring's father didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Spring Fang, Female Tabaxi Adept 11
Medium (4'8") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 91 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)11 (+0) 14 (+2)17 (+3)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Feeny, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears a yellow vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her yellow boots flare out at the collars, she is not a threatening figure. Her tied-back hair is silver. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Gifted from a young age, Margery studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture.

Ideals: Entrepeneur, Gifted. Flaws: Emotional. Bonds: Criminal record. Occupation: Painter

Voice: Sighs a lot, exhausted

Attributes [hide]

Margery Feeny, Female Half-Elf Monk 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Flask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She has a slight overbite and is overall scrawny. Her fur is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a font of random trivia from the lore and stories she has discovered

History: She got into the Gardener business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 14 years.

Motivation: Sabotage a competitor; and she is terrified, and will act out of fear

Ideals: Disciplined, Logical. Flaws: Fearful. Bonds: Job, Military. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Flask In the Wind, Female Tabaxi Expert 3
Medium (4'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Vonana Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear flannel. Her golden hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She also has developed a complete distrust of the Brewer profession.

History: Born in the north to a Barkeep, Vonana learned a great deal about her mother's area of expertise. Her childhood dream was to be a Brewer, but she was a colossal failure. She struck the Barkeep job and began her own company from there.

Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult; and further expansion of business

Ideals: Athletic, Impeccable. Flaws: Ugly, Disease. Bonds: Job. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Vonana Balderk, Female Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)8 (-1) 11 (+0)14 (+2)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Half-Plate.


Social Check DCs

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