Criella Allure, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of herself, she believes she is the best Mayor born in the past three hundred years. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the west to a Mayor, Criella learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Bonds: Job, Adventurer. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 160 pp. Freshwater pearl (16 gp). Brown-green garnet (50 gp). Jet (50 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.
Alice Dayton, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She carries a battered longbow and tarnished ceremonial dagger as well. Her long brown hair is drawn into a two foot long braid. Her eyes are likewise brown.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the east. Alice was born on a far eastern plains where she grew up under the tutelage of her father, an expert Crown-heir. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Crown-heir responsibilities is difficult; and she is unsatisfied with her job
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Silver pearl (150 gp). Bloodstone (60 gp). Alexandrite (800 gp).
Spear Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her yellow fur well, parting it to the left. She has blue eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Spear was raised in a hard working conservative environment. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. After a long history of fighting, Spear and her spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and to unite with her brother
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Family, In love. Occupation: Weaver
Voice: Booming voice
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 16)
Armor Class 14
Hit Points 91 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 6000 gp.
Grigi Blankley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears baggy black pantaloons and a violet scarf. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. With wild golden hair. She has hazel eyes and a black hat with a violet feather.
Personality: Eccentric and domineering, Grigi will drive conversation. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was raised in a island tribe. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Criminal record, Nature. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 90 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (800 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Minor magic item. 1 Minor magic item.
Kipper Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing a long, tan cloak, and sports empty pouches on his belt. His long blonde hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.
Personality: Overbrimming with self-confidence, Kipper isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is a ruthless business man, a trait he acquired from his father.
History: Born in the north to a Ploughman, Kipper learned a great deal about his father's area of expertise. He worked as a nervous Ploughman and found it very stressful. He left for the north, certain he would find work there.
Motivation: Wants his loneliness to end; and to be a tanner again
Ideals: Impeccable, Entrepeneur. Bonds: Job, Immigrant, Has a crush. Occupation: Ploughman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 140 gp.
Simon Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a yellow shirt with thin brown vertical stripes and grey pants. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants a kiss; and he desires power and/or immortality
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Joser Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is unkempt and raggedy. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.
History: Sold as a small child to a necromancer, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 7 years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Silver pearl (80 gp).
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