Mindartis Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His moppish blonde hair is in a traditional bowl cut. He has a dull look in his blue eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Racist, Insomniac. Bonds: Adventurer, Criminal record, Religious. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 9 (-1) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
Possessions: 400 gp.
Daar Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing colorful clothing, dressed as a Locksmith. She keeps her blue crest in a pixie cut. Her face is covered beneath a completely black helmet.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the south to a Locksmith, Daar learned a great deal about her father's area of expertise. Her childhood dream was to be a Fortune-teller, but she was a colossal failure. In the meantime she has taken over work as a Locksmith and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Artistic. Bonds: Adventurer, Family, Job. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Art Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She sports pastel clothing, slightly heavier than average wear. Her orange fur is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She snorts whenever she laughs or is feeling confident. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Art was born in the south. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Nature, Rich. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 14)
Armor Class 14
Hit Points 58 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
Possessions: 700 pp. Jet (90 gp). Carnelian (60 gp). Jade (90 gp). Bloodstone (60 gp). Coral (90 gp). Golden yellow topaz (1100 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item.
Nikki TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, she is not a threatening figure. Her silver hair is heavily combed to the right. Her eyes are gray and she is always smoking a pipe.
Personality: She never swears and excessively uses polite adverbs when speaking. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nikki grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nikki. She now owns her own business.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels that her past leaves her morally obligated to help
Ideals: Optimist. Bonds: Job, Poor, Criminal record, Slave. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 12 (+1) | 13 (+1) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mreksh Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red crest is singed and shortened. His red eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He comes from a rich northern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Rich, Military. Occupation: Banker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 90 pp. Rock crystal (80 gp). Aquamarine (1100 gp). Brown-green garnet (40 gp).
Avice Ryley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. Her golden hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She snorts whenever she laughs or is feeling confident. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her mother's forge. She has achieved small success as a Cook.
Motivation: Wants to open a new tavern; and she wants to meet her childhood hero
Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
Possessions: 600 gp.
Vadania Holimion, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She has the majority of her body covered in plate. She is bald on top and has large silver tufts of hair around her ears. She has violet eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to fit into much smaller and tighter spaces than normal.
History: She was born the only child of a wealthy merchant. Vadania abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Celestial
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!