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Advanced [show]


Kriv Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, black, dusty cloak. His rusty crest is greasy and uncared for. His eyes are a pleasant gold.

Personality: Eccentric and domineering, Kriv will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: Kriv was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He then took over the family business and is one of the better Soapmaker for hire.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Extrovert, Gifted. Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Kriv Argenthrixus, Male Dragonborn Wizard 7
Medium (6'3") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 16 (+3)14 (+2)
Skills History +2, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Cressel Bright, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'6". He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, and his gloved hand is found clutching a club. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are red.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Cressel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Cressel's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Cressel Bright, Male Tiefling Commoner 14
Medium (6'6") Tiefling, Chaotic Good (CR 14)
Armor Class 12
Hit Points 54 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)19 (+4) 16 (+3)14 (+2)
Skills Acrobatics +7, Survival +8
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Ignan, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +8

Possessions: 1100 pp. A miniature golden chest with tiny emeralds lining the top (110 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (600 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a worn and beaten armor. He has a small bristly mustache and wavy silver hair. His hazel unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Banker, Hunter learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Disease, Greedy. Bonds: Slave, Job, Mentor. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Hunter Ansley, Male Human Sorcerer 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Isabella Ainsworth, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a lot of dark rich colors, with gold accents. Her hair is long and blonde with streaks of brown, and is pulled back with small brown clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also has developed a complete distrust of the Unemployed profession.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Isabella was born on a far southern plains where she grew up under the tutelage of her father, an expert Barrister. She has worked as a Barrister like her father before her.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Job. Occupation: Barrister

Voice: German accent

Attributes [hide]

Isabella Ainsworth, Female Human Adept 3
Medium (4'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Ubada Ryley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She prefers to wear white pants and tee shirts. She has wavy auburn hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: Abrasive and pushy, she has a hard time making friends. She can't help but pocket interesting objects she comes across

History: The child of eastern immigrants she idolized her mother. From there she went from mercenary job to mercenary job. After a long history of fighting, Ubada and her spouse have recently divorced.

Motivation: She feels that her past leaves her morally obligated to help; and she wants to meet her childhood hero

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Ubada Ryley, Female Half-Orc Cleric 2
Medium (4'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)5 (-3) 10 (+0)12 (+1)
Skills Religion -1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 230 gp. Tiger eye turquoise (6 gp). Aquamarine (400 gp).


Social Check DCs


Beatrice Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She is dressed in earthy colors with a violet and black handkerchief worn on her right side. Her black hair is lengthy. Her blue eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Rich, Religious. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Beatrice Ofandrus, Female Half-Elf Ranger 8
Medium (5'3") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp.


Social Check DCs


Three Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is portly but not overly obese. Her fur is orange and curly. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. Further she is a bit of a stoner and is frequently out of it.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered singing. She's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and balancing her hectic life and new spy responsibilities is difficult

Ideals: Gifted, Artistic. Flaws: Addict. Bonds: Attractive, Job. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Three Grass, Female Tabaxi Adept 4
Medium (5'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs

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