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NPC Generator

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Advanced [show]


Ribbles Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue cloak and cross-gartered grey stockings. He keeps his golden hair in a flapper bob. His skin is flawless and his violet eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ribbles was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and sabotage a competitor

Flaws: Emotional. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Ribbles Fabblestabble, Male Gnome Ranger 10
Small (3'7") Gnome, Lawful Evil (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Celestial
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1800 gp. Black star sapphire (400 gp). Malachite (8 gp). Freshwater pearl (8 gp). Brown-green garnet (150 gp). Golden pearl (150 gp). Jade (150 gp). Coral (150 gp). Malachite (8 gp).


Social Check DCs


Nirgel Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He keeps his dark red hair in a pixie cut. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Nirgel studied abroad. He was an apprentice working in his mother's forge. He has worked as a Merchant like his mother before him.

Motivation: To be a Ploughman again.

Ideals: Extrovert, Gifted. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Nirgel Ideal, Male Tiefling Warlock 8
Medium (5'7") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 79 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)15 (+2) 11 (+0)15 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 600 gp. Eye agate (8 gp). Jet (160 gp). Carnelian (70 gp). Violet garnet (400 gp). Carnelian (70 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Barton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes peer out from beneath his deerstalker brown hat.

Personality: He acts crazy and hedonistic. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Randal hails from a village terrorized by giants. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Hedonist, Antagonistic. Bonds: Mentor, Enemies. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Randal Barton, Male Human Paladin 7
Medium (5'1") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)11 (+0) 17 (+3)12 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp. Lapis lazuli (8 gp). Black pearl (1500 gp). Emerald (600 gp).


Social Check DCs


Bilbron Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his right hand. His hair is chestnut, silky, and of moderate length. His violet eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Shy, Antagonistic, Racist. Bonds: In love, Attractive. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Bilbron Waggletop, Male Gnome Cleric 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)7 (-2) 13 (+1)16 (+3)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 14000 sp.


Social Check DCs


Virra Timbers, Female Gnome [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'3" and is wearing a perfectly clean shirt and pair of pants. Her long brown hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered painting. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Virra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of drow; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Optimist, Artistic, Fighting. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Virra Timbers, Female Gnome Expert 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 18 (+4)16 (+3) 12 (+1)9 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Sylvan, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Hobart Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears red cloth garments or leather armor. His red hair is still thick. His green eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Hobart was born in the east. At a young age he loved to build and create. In his 10th year, his parents were killed by a dire rats raid, leaving Hobart alone in the world. After a stint in an orphanage, he was adopted. He was granted druidic powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Disciplined, Persistence, Gifted. Bonds: Enemies, Criminal record. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Hobart Goodearth, Male Halfling Druid 4
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (160 gp).


Social Check DCs


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his scythe. His orange fur is singed and shortened. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Trail On the Water, Male Tabaxi Fighter 10
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 59 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 2300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (100 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs

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