Lûgnak Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. He wears a colorful flower in his auburn hair. His eyes are likewise violet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Mortician, his mother struggled to pay the bills. He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.
Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Poor, Slave. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 8
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Vepar Charm, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her long chestnut hair is drawn into a two foot long braid. This white eyed easterner is not easily forgotten.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She receives visions of the future at random moments
History: She got into the Guard business at a young age. She worked as a nervous Guard and found it very stressful. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like her out of the picture
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Rose (50 gp). 1 Minor magic item. 1 Minor magic item.
Zanna Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses in collared shirts and wears a proper scarf over her head. She wears a colorful flower in her black hair. She wears a mask on her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She always tries to repair and not replace. It was this mentality that drove her into the Laborer business.
History: Born to a Mercenary, her mother struggled to pay the bills. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She then took over the family business and is one of the better Laborer for hire.
Motivation: She is unsatisfied with her job; and to be a mercenary again
Ideals: Persistence, Gifted. Bonds: Attractive, Job, Poor. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 49 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Azurite (6 gp). Black pearl (800 gp). White pearl (80 gp). 1 Minor magic item.
Hirrathak Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man dresses like a well dressed Crown-heir does. He has dyed his greying copper crest a little too much giving a sharp copper color. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Crown-heir and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture
Flaws: Addict. Bonds: Job, Poor, Criminal record, Slave. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Druidic, Draconic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Arara Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue tunic with green highlights, and long grey pants that bunch up around her shoes. Sporting a red mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She snorts whenever she laughs or is feeling confident. Energy wise she seems alert and responsive.
History: Born to a poor family in the city she treasured whatever gifts she got. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: She's repulsed by the PC; and she has passion for adventuring and risk
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 3000 cp.
Nemeia Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tight fitting green shirt and pants. She wears a deerstalker hat to hide her balding. Her silver eyes lackadaisically let the world flow into them.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Apothecary arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Athletic, Fighting. Bonds: Nature, Rich, Adventurer. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 58 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Black pearl (300 gp). Rhodochrosite (15 gp). Onyx (30 gp). Obsidian (15 gp). Smoky quartz (30 gp). Sardonyx (30 gp).
Cask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Stableman does. He has beige fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He inherited the family business which he has now maintained for 10 years.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Disease. Bonds: Job, Immigrant, Attractive, Enemies. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 4 Holy water. 4 Holy water.
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