Gale Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears dark leathers with embroidery. He sports a flattop fur cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Animal Trainer in town.
History: Gifted from a young age, Gale studied abroad. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Job, Military. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Carved bone or ivory statuette (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver chalice with lapis lazuli gems (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).
Halimath Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. He sports a long golden beard, and similarly colored long hair. His gray unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Halimath embodies much of what other species detest in the Elves. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Halimath was born the youngest of three triplets. He dropped out of school before completing his studies. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a layabout and was forced into it by his family
Ideals: Extrovert, Logical. Flaws: Disease, Antagonistic. Bonds: Poor, Family. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 72 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Auran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 20000 sp. Sardonyx (60 gp). Aquamarine (200 gp). Violet garnet (200 gp). Aquamarine (200 gp). Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ribbles Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: This northern man wears a blue broad hat and blue clothes. His clothes are grease stained in places. His brown hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant, Slave, Nature. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp.
Erky Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His red hair is kept up in a ponytail inside a small hat. His hazel eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a necromancer, Erky was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting, Extrovert. Flaws: Fearful. Bonds: Mentor, Family. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Theodoric Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fine chain shirt which he covers with violet colored cloaks and clothing, and a wedding ring on his left hand. He keeps his long blonde hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and meet up once more with his childhood friend
Flaws: Disease. Bonds: In love, Attractive, Adventurer, Poor. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp).
Alvyn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man wears tan painted combat armor at almost all times, and sports empty pouches on his belt. His long golden hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Alvyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Barrister, but he was a colossal failure. He became a Fisher soon after.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Terse, Hedonist. Bonds: Rich, Job. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 16000 cp.
Beiro Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is blonde and very short. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants revenge against goblins.
Ideals: Gifted, Artistic. Bonds: Rich, Family, Slave, Enemies. Occupation: Bather
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 11)
Armor Class 9
Hit Points 63 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
Possessions: 3200 gp. Banded agate (11 gp). White opal (900 gp). Aquamarine (1500 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
