Tethren Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is typically in his Mason uniform. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is greasy and uncared for. His gold unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Mason in town.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Tethren has worked very hard to control his curse. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Ugly, Disease, Sensitive. Bonds: Job, Slave. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 59 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 900 gp. Azurite (16 gp). Hematite (16 gp). 1 Minor magic item.
Guy Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow Stetson hat and yellow clothes. He has a long chestnut beard with little hanging trinkets. He has a dull look in his hazel eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Flattery will make him almost putty in your hands.
History: Guy was born with his father's beautiful face. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Debt, Job. Occupation: Ploughman
Voice: Timid voice
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 200 gp.
Anverth Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a large tan jacket. He wears his blonde hair down. His eyes are a pleasant green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well; and to unite with his brother
Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Jade (100 gp). Moonstone (50 gp).
Katherine Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears a lot of dark rich colors, with gold accents, she is not a threatening figure. With bright black hair. Her blue unseeing eyes seem to look past you.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with her god.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Ruler mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions
Flaws: Disease, Antagonistic. Bonds: Attractive, Religious, Military. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. Obsidian (12 gp).
Andraste Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. She wears her silver hair up. She has gleaming, smiling green eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spy arts, while her father instructed her in etiquette, music and courtly manner. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Spy and was forced into it by her family; and regain custody of her son
Ideals: Logical. Bonds: Rich, Job, Family. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. Deep green spinel (40 gp). Jade (40 gp). Sard (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Boddynock Munggen, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair up. His eyes are likewise amber. His teeth are white and perfect.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He struck the Sellsword job and began his own company from there.
Motivation: To be a Merchant again.
Ideals: Opinionated, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Ogg Wharton, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man dresses like a well dressed Bather does. He has done his best to style his auburn hair to look like a famous performer. His eyes are green and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.
History: Ogg was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His divine abilities were realized during a raid on his village. He became a Bather soon after.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Gifted, Professionalism. Bonds: Job, Poor, Adventurer. Occupation: Bather
Voice: Italian accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 67 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
