Darrow Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has shaved his head bald. His amber eyes have a joyful gleam in them most of the time.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father took him hunting and taught him how to get in the mind of other creatures. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom; and he is content
Ideals: Athletic, Logical. Flaws: Emotional, Mundane. Bonds: Nature. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Adelaide Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. She wears a colorful flower in her blonde hair. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. The war was a terrible time for her, and Adelaide does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to a criminal king-pin and mafia family Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Depressed. Bonds: Rich, Attractive, Military, Criminal record. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Helgret Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a brown costume with the symbols of strength on her torso. Her whole body is exceptionally muscular. She sports a flattop hair cut. Her green eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a ruthless business woman, a trait she acquired from her father.
History: Sold as a small child to a slaver, Helgret was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Helgret liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Retire the richest woman in the south.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Mentor, Nature. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2000 cp. Deep blue spinel (300 gp).
Sybil Riley, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a long, grey, dusty cloak. Her hair, while still mostly black, has prominent grey streaks. She is baby faced.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to loving parents in a slum to the west. A gifted student she started as a Cartwright, but she got bored and became a Carter. She then took over the family business and is one of the better Carter for hire.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she is unsatisfied with her job
Ideals: Athletic, Optimist, Opinionated. Bonds: Poor, Job, Adventurer. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Guy Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears violet leather gloves, a violet jacket, and tight pants. He keeps his long silver hair kept up in a rat tail. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.
History: He got into the Stableman business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Stableman. He has achieved small success as a Stableman.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Addict, Mundane. Bonds: Job. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Pink pearl (80 gp).
Gerald Alby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His blonde hair is thinning but still full. His eyes are amber and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Adventurer, Job. Occupation: Courier
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 48 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nutae Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He is harsh and unforgiving.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Nutae reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Flaws: Antagonistic, Disease. Bonds: Attractive, Military, Rich. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
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