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NPC Generator

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Advanced [show]


Hobart Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and black. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Hobart will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Extrovert. Flaws: Fearful, Depressed. Bonds: Rich, Immigrant. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Hobart Littlefoot, Male Halfling Warrior 3
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)16 (+3) 14 (+2)16 (+3)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Callie Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears bulky white painted plate armor. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a great chef.

History: Callie was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents enrolled her in a Druid school at a young age so that she could practice her martial talents. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants revenge against gnolls.

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Callie Fastfoot, Female Halfling Druid 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)6 (-2) 17 (+3)15 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 210 gp. Lapis lazuli (14 gp). Malachite (14 gp). 1 Everburning torch.


Social Check DCs


Alice Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a long chestnut ponytail with little hanging trinkets. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is extraordinarily eccentric. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She got into the Crown-heir business at a young age. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She got away from her former life and has fallen to alcoholism.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Fighting. Flaws: Insane, Addict. Bonds: Nature, Job. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Alice Ostoroth, Female Half-Elf Aristocrat 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)12 (+1) 10 (+0)9 (-1)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Watson, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her long brown hair is drawn into a two foot long braid. Her eyes are green and she is always smoking a pipe.

Personality: She acts crazy and hedonistic. She is frequently practicing swordplay.

History: From birth she was tutored by a cruel and relentless mentor. Her father was very strict, and drilled into her lessons on being the perfect lady. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She doesn't get along with people that don't share her tastes; and she wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Hedonist. Bonds: Military, Mentor. Occupation: Baker

Voice: Loud with bravado

Attributes [hide]

Sarah Watson, Female Human Bard 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 13 (+1)8 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 100 gp.


Social Check DCs


Nemeia Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her hair is short and silver. Her eyes are a pleasant black.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent mother.

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Family. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Nemeia Instinct, Female Tiefling Paladin 5
Medium (5'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 7 (-2)11 (+0)
Skills Arcana +2, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ûkrom Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely black suit with blue socks and a vest with buckled shoes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling amber eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them

History: He was born in a small plains village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Shy. Bonds: Nature, Criminal record, Slave. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Ûkrom Yardley, Male Half-Orc Bard 7
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Tricking Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is cinnamon and curly. His eyes are a pleasant blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.

History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Tricking abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Tricking Of Passion, Male Tabaxi Expert 1
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs

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