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NPC Generator

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Advanced [show]


Mamnen Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His hair is chestnut and curly. He has white eyes and a green hat with a blue feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and he has money and likes to spend it

Flaws: Mundane, Hedonist. Bonds: Attractive, Rich, Family. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Mamnen Sanctuary, Male Tiefling Commoner 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Mantus Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long black hair kept up in a rat tail. His eyes are a pleasant black.

Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Addict. Bonds: Poor, Nature. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Mantus Temerity, Male Tiefling Warrior 2
Medium (5'11") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 9000 cp. Moss agate (5 gp). Jasper (50 gp). Golden yellow topaz (500 gp).


Social Check DCs


Andram Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears bulky green painted plate armor. His blue hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: A skeptical and narcissistic man, Andram's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Andram studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly, Impulsive. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Andram Cheer, Male Tiefling Sorcerer 11
Medium (5'8") Tiefling, Neutral Good (CR 11)
Armor Class 9
Hit Points 31 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)10 (+0) 19 (+4)12 (+1)
Skills Sleight of Hand +3, Survival +8
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 18000 sp. Violet garnet (300 gp). Black pearl (300 gp). Freshwater pearl (14 gp). Black pearl (300 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs


Boddynock Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He sports blue clothing, slightly heavier than average wear, marred by teas. He has a very tight haircut. He has green eyes and a blue hat with a tan feather.

Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Cook job and began his own company from there.

Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Disease. Bonds: Religious, Job, Rich. Occupation: Cook

Voice: Cold and demanding tone

Attributes [hide]

Boddynock Leffery, Male Gnome Expert 14
Small (3'4") Gnome, Lawful Neutral (CR 14)
Armor Class 15
Hit Points 62 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Nature +8, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnome, Orc, Aquan, Terran
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4

Possessions: 2000 gp. Banded agate (11 gp). Star ruby (800 gp). Black pearl (1000 gp). Moonstone (60 gp). Tourmaline (60 gp). Onyx (60 gp). Chalcedony (60 gp). Smoky quartz (60 gp). Eye agate (11 gp). Onyx (60 gp).


Social Check DCs


Geva Bradly, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her club. She wears a top hat to cover her moderate length auburn hair. Her eyes are green.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born in a small village she learned the ways of the warrior from her father. Geva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Geva Bradly, Female Human Druid 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)9 (-1) 15 (+2)9 (-1)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1700 sp.


Social Check DCs


Merihim Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. He has silver hair. This silver eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.

History: He was born in the south. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Impeccable, Gifted. Bonds: Rich, Attractive, Immigrant. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

Merihim Muse, Male Tiefling Rogue 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1500 gp. Chalcedony (20 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Artin Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She is dressed in an above average manner, and her gloved hand is found clutching a dagger. Her brown hair is cut short with large spiked bangs in the front. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: Cocky and sure of herself, she believes she is the best Architect born in the past three hundred years. She is obsessed with her god.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her childhood dream was to be a Apothecary, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Architect responsibilities is difficult.

Bonds: Attractive, Job, Religious, Slave, Family. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Artin Ungart, Female Dwarf Cleric 1
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs

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