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Advanced [show]


Flask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and a wedding ring on her left hand. Her gray fur is thinning but still full. Her thin eyebrows rest above her beady copper eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She receives visions of the future at random moments

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She struck it rich when she found rare goods in large quantities. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Flask never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, In love. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Flask In the Wind, Female Tabaxi Wizard 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Blossom Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She has a large red mantle and cape that has been intricately interwoven into her violet robe. She carries with her a set of longswords on her belt, each one with a amethyst on the hilt. Her golden hair is kept up in a ponytail inside a top hat. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by brigands. Blossom was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Her religion dominates her actions; and retire the richest woman in the south

Ideals: Fighting, Entrepeneur. Flaws: Insomniac. Bonds: Religious, Enemies. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Blossom Sunmeadow, Female Halfling Druid 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Auran, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 200 gp. White opal (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, pastel, dusty cloak. His lavender fur is unkempt and raggedy. His blue eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Cloud Candle, Male Tabaxi Ranger 14
Medium (5'8") Tabaxi, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 78 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Performance +7, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 6000 gp. Sardonyx (20 gp). Hematite (16 gp). Blue quartz (16 gp). Zircon (20 gp). Smoky quartz (20 gp). Red garnet (100 gp). Malachite (16 gp). Alexandrite (1000 gp). Moonstone (20 gp). Coral (100 gp). 1 Medium magic item.


Social Check DCs


Lewis Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is unkempt and raggedy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end.

Flaws: Ugly, Addict, Mundane. Bonds: Poor, Has a crush, Military. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Lewis Ofandrus, Male Half-Elf Ranger 8
Medium (5'5") Half-Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 8000 sp. Chrysoberyl (90 gp). Azurite (7 gp).


Social Check DCs


Uraim Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this southern man wears baggy brown pantaloons and a black scarf. He has blonde hair. His eyes are likewise amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Uraim Bofdann, Male Dwarf Aristocrat 3
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)12 (+1) 18 (+4)11 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lidda Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears professional attire. Her chestnut hair is styled in orderly dreadlocks. Her fierce green eyes like to dwell on things.

Personality: A deeply religious woman she believes everything happens for a reason. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Lidda was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Philantrophist. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Lidda Littlefoot, Female Halfling Aristocrat 4
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Coral (50 gp). Onyx (20 gp).


Social Check DCs


Quelenna Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her head has been shaved. Her gray eyes peer out from beneath her small tan hat.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born into a rich family. Her parents enrolled her in a Rogue school at a young age so that she could practice her necromantic talents. She has set out to sabotage the competition.

Motivation: Expand her business; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Quelenna Ilphelkiir, Female Elf Rogue 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Elven, Druidic, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs

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