Vicky Weld, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears professional attire, she is not a threatening figure. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling gray eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a great chef.
History: Her father raised her in a mountain cabin. Vicky was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vicky decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Optimist, Gifted. Bonds: Attractive, Nature, Criminal record. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 pp. Brass mug with jade inlays (300 gp).
Immeral Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear blue pants and tee shirts. He has styled his brown hair well, parting it to the right. His blue eyes peer out from beneath his Stetson blue hat.
Personality: This man loves writing and to teach people writing more than just about anything. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic, Gifted, Persistence. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Cockaby Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his golden hair well, parting it to the left. He has green eyes and a tan hat with a black feather.
Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.
History: Born in the north to a Detective, Cockaby learned a great deal about his mother's area of expertise. A freak accident while working with his Barber mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Disease, Selfish, Addict. Bonds: Poor, Job. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1000 sp. 7 Acid flasks.
Bardryn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair is braided into rings. Her blue unseeing eyes seem to look past you.
Personality: Bardryn is depressed about a lot of things. She tends to be a nihilist. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Gifted from a young age, Bardryn studied abroad. In her 12th year, her parents were killed by a orcs raid, leaving Bardryn alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by orcs. Bardryn was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: A deep hatred of orcs; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Ugly, Disease, Depressed. Bonds: Enemies. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 84 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 20 (+5) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 5000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).
Ulfgar Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He is physically well-built. His golden hair is knotted and matted. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.
History: The child of western immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Opinionated. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 93 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 30000 cp.
Bhevek Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his white robe. He carries with him a set of sickles, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a long white beard with little hanging trinkets. He has hazel eyes and a red hat with a white feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bhevek is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Terse, Disease, PTSD. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp. 1 Hourglass.
Sammal Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His brown hair is heavily combed to the left. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sammal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Poor. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 18 (+4) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Giant, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
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