Ahvain Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor. He carries with him a set of scimitars on his belt, each one with a emerald on the hilt. His white hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A powerful necromancer made him what he is. Ahvain was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ahvain decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Bonds: Nature, Mentor, Criminal record. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
Possessions: 6000 sp. 3 Holy water. 7 Acid flasks. 1 Everburning torch. 4 Tanglefoot bags.
Ernest Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He has done his best to style his black hair to look like a famous performer. His fierce blue eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of western immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother.
Flaws: Cynical, Hedonist. Bonds: Immigrant, Family. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Vonbin Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is renowned for his bright brown suits and hats. He sports a flattop hair cut. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a very good compulsive liar and kleptomaniac.
History: Vonbin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is terrified, and will act out of fear; and seeks redemption
Ideals: Opinionated. Flaws: PTSD, Fearful. Bonds: Criminal record, Poor. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 20 (+5) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Right-Handed Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of falchions on his belt, each one with a opal on the hilt. He wears his white fur up. He has copper eyes.
Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the south his family was never financially stable. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in falchion use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Right-Handed was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants to meet his childhood hero; and he wants revenge against gnolls
Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Poor, Enemies. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 gp. 1 Thunderstones.
Menny Turen, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a blue vest and prefers tan and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black hair is thinning but still full. Her blue eyes peer out from beneath her small blue hat.
Personality: She is fixated on the number 42. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Menny was born in the west. At a young age she loved to build and create. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help
Ideals: Athletic, Persistence. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 6)
Armor Class 9
Hit Points 31 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +4
Possessions: 4000 sp.
Spring Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His brown fur is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with singing.
History: Spring was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Butcher job and began his own company from there.
Motivation: Expand his business; and he is content
Ideals: Artistic. Flaws: Mundane, PTSD. Bonds: Attractive, Job. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 57 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Ignan, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2000 gp. Large well-done wool tapestry (300 gp). Old masterpiece painting (1900 gp). Golden circlet with four aquamarines (3000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manea Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a robe, a symbol of the four houses of cards around her neck, and a warhammer on her belt. Her white hair is singed and shortened. Her black eyes lackadaisically let the world flow into them.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She can't help but pocket interesting objects she comes across
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she feels that her past leaves her morally obligated to help
Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Criminal record. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!