Quilla Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses in collared shirts and wears a proper scarf over her head. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny emerald earrings on each ear.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born on a small isolated farm. Her father was a soldier and died while she was still young. Quilla was left her father's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: Nothing but the best is good enough for her; and she is greedy
Ideals: Philantrophist, Impeccable. Bonds: Rich, Nature, Military. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp.
Verin Failure, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a green cloak and cross-gartered grey stockings. She has styled her blue hair well, parting it to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Verin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The war was a terrible time for her, and Verin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. Verin was born on a far eastern forest where she grew up under the tutelage of her father, an expert Junk Dealer. She moves from town to town, unable to find a place to settle.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Extrovert. Flaws: Insomniac, Depressed. Bonds: Military, Immigrant. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 19 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp.
Ovina Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is portly but not overly obese. She keeps her long brown hair kept up in a rat tail. Her eyes are likewise brown.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.
Motivation: Her religion dominates her actions; and money/treasure
Ideals: Persistence, Gifted. Flaws: Hedonist. Bonds: Rich, Religious. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10000 cp.
Pallabar Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.
History: Pallabar was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: Regain custody of his son; and wants to raise his children well
Flaws: Insane, Fearful. Bonds: Family, Job, Military. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp. 3 Alchemist’s fire.
Patrick Marley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a robe, a symbol of luck around his neck, and a sickle on his belt, and his gloved hand is found clutching a sickle. He wears a wide-brimmed hat to cover his moderate length brown hair. His face is scarred and worn.
Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.
History: Patrick hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He then took over the family business and is one of the better Mason for hire.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 7)
Armor Class 10
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: Chrysoberyl (120 gp). Alexandrite (700 gp).
Antrara Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a tight green one piece outfit complete with pants, hood, and a cape. She keeps her white crest in a flapper bob. Her half smiles and red eyes are beguiling and draw you in.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Flaws: Antagonistic, Insane, Mundane. Bonds: Attractive, Criminal record. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 10)
Armor Class 10
Hit Points 15 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 2400 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A delicate brass dragon egg (30 gp). Fire opal pendant on a fine gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item. 1 Minor magic item.
Harvest Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a brown costume with the symbols of luck on her torso. She keeps her gray fur in a flapper bob. Her eyes are yellow and catlike.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She enjoys reading and quiet.
History: She was always a brilliant, if unscrupulous mind. A gifted student she started as a Slave Trader, but she got bored and became a Shoemaker. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Job, In love. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 68 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 240 pp. Black pearl (800 gp). Freshwater pearl (8 gp). Zircon (60 gp). Obsidian (8 gp). Coral (110 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
