Ekk Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'3" and wears a lot of dark rich colors, with gold accents. Her silver hair is thinning but still full. Her eyes are amber and catlike.
Personality: Eccentric and domineering, Ekk will drive conversation. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Merchant, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Extrovert, Justice, Entrepeneur. Bonds: Attractive, Job. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 74 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 2 (-4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 3000 sp. Tiger eye turquoise (4 gp). Citrine (30 gp). Red garnet (160 gp). Red-brown spinel (160 gp). 1 Minor magic item.
Ranala Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a large blue jacket. With bright red hair. She is very pretty but has cold, dead eyes.
Personality: Calm and collected, she is a well trained Weaver. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Ranala was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Attractive, Job, Religious, Family. Occupation: Weaver
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Goblin, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 10000 cp.
Myathethil Firahel, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses in blue turtlenecks beneath a green coat with violet slacks, and a wedding ring on her right hand. She wears her hair in dreadlocks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She works hard and plays hard.
History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Hedonist, Disease. Bonds: In love, Attractive, Criminal record. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 4000 sp.
Dworic Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. His red hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dworic is combative with any and all who dare try his patience in the slightest.
History: He was raised in a white middle class family as the only child. He worked as a nervous Shepherd and found it very stressful. He then took over the family business and is one of the better Shepherd for hire.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly, Insane, Mundane. Bonds: Job. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 6000 cp.
Shane Clinton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. His brown hair is smooth and relatively long. He has several tiny opal earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Logical. Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Heward Van Es, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and wears a faded coat and loose pants complete with small hat. With a patchy black beard and wild black hair. His thin eyebrows rest above his beady green eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He never wears the same outfit twice, unless he absolutely has to.
History: Heward was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his son; and doesn't want to be a laborer and was forced into it by his family
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Family, Rich. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Olrok Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He dresses in black turtlenecks beneath a white coat with black slacks, marred by chocolates. His brown hair is long and unkept. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east to a Architect, Olrok learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Guard again.
Flaws: Ugly, Shy, Impulsive, Addict. Bonds: Job. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Silver chalice with lapis lazuli gems (140 gp).
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