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NPC Generator

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Advanced [show]


Azaki Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Azaki Galanodel, Male Elf Ranger 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp.


Social Check DCs


Immeral Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'1". He wears a blue broad hat and blue clothes, and his gloved hand is found clutching a longsword. He wears his brown hair up. His eyes are violet and catlike.

Personality: Aggressive, abrasive, and angry, Immeral embodies much of what other species detest in the Elves. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Immeral was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted psionic powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Attractive, Criminal record. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Immeral Arnuanna, Male Elf Commoner 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Sylvan, Druidic
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Oblar Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear red clothing when he does not wear armor. He has a small bristly mustache and wavy red hair. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He struck the Herbalist job and began his own company from there.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Flaws: Sensitive, Impulsive. Bonds: Poor, Religious, Job, Enemies. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Oblar Porridgepot, Male Halfling Cleric 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp.


Social Check DCs


Ozyman Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A 3'4" southern man, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His moppish silver hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Ozyman studied abroad. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Mayor.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Ozyman Glenfellow, Male Halfling Wizard 3
Small (3'4") Halfling, Lawful Evil (CR 3)
Armor Class 16
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)5 (-3) 16 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1700 sp.


Social Check DCs


Decarabia Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black cloak and cross-gartered pastel stockings. She has a slight overbite and is overall scrawny. She has dyed her greying silver hair a little too much giving a sharp silver color. She wears crescent spectacles with a black brim.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Decarabia hails from a village terrorized by brigands. She has chosen to use the inheritance that was left to her frivolously. By chance she met her brother recently and the two have been together since.

Motivation: Meet up once more with her childhood friend; and find a way to reverse the transformation of her brother

Flaws: Shy. Bonds: Enemies, Rich, Family, Adventurer. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Decarabia Malevolence, Female Tiefling Adept 4
Medium (6'0") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs


Nissa Murnig, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who tends to wear a blue poncho over her likewise colored trousers and shirt, she is not a threatening figure. She keeps her long auburn hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Confrontational and typically high on some drug or another. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. A gifted student she started as a Brewer, but she got bored and became a Doctor. She now mingles about in high society.

Motivation: Balancing her hectic life and new Doctor responsibilities is difficult.

Flaws: Addict, Fearful. Bonds: Rich, Job. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Nissa Murnig, Female Gnome Ranger 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)12 (+1) 9 (-1)5 (-3)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Sorath Love, Female Tiefling [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She tends to wear a black poncho over her likewise colored trousers and shirt. Her black hair has been sun bleached extensively. She wears large thick round spectacles.

Personality: She is fixated on the number 17. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: When she was but 7 years old her parents immigrated from the north. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of her brother; and an old rival family wants her found

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Family, Immigrant. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Sorath Love, Female Tiefling Aristocrat 4
Medium (6'0") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 35000 sp. Obsidian (11 gp). Rock crystal (60 gp). Moonstone (60 gp). Star rose quartz (60 gp). 1 Minor magic item.


Social Check DCs

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