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NPC Generator

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Advanced [show]


Lilith Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is muscular with a powerful set of arms. Her feathered hat is riddled with cuts and holes. Her eyes are red and she is always smoking a pipe.

Personality: She dislikes all the random violence that takes place in the north. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She got into the Armorer business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted from career to career and currently works as a Armorer.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Lilith Sanity, Female Tiefling Rogue 3
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 17 (+3)18 (+4)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. Malachite (7 gp). Red garnet (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Akmen Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears green trousers with brown and black striped suspenders. He wears various colorful collared shirts. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Akmen was raised in a hard working conservative environment. Akmen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Shy. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Butcher

Voice: Uses lots of figures of speech

Attributes [hide]

Akmen Swift, Male Tiefling Commoner 1
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)11 (+0) 14 (+2)19 (+4)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +6

Possessions: 6000 cp.


Social Check DCs


Tricking Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His orange fur is braided into rings. His copper unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east his family was never financially stable. He was an apprentice working in his mother's forge. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: To be a Unemployed again; and wants to open a new tavern

Ideals: Athletic. Flaws: Disease, Secretive. Bonds: Job, Poor. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Tricking Of World, Male Tabaxi Ranger 6
Medium (5'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)13 (+1) 18 (+4)13 (+1)
Skills Acrobatics +6, Medicine +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 900 gp. Lapis lazuli (6 gp). Amber (150 gp). Lapis lazuli (6 gp). Red spinel (150 gp).


Social Check DCs


Urshar Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears an entirely brown suit with grey socks and a vest with buckled shoes. Her hair is greying and her face has many wrinkles. Her hazel eyes lackadaisically let the world flow into them.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She works hard and plays hard.

History: She was born in the east. Urshar was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Healer. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Urshar Dankil, Female Dwarf Wizard 7
Medium (4'2") Dwarf, Neutral Evil (CR 7)
Armor Class 9
Hit Points 41 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)14 (+2) 12 (+1)7 (-2)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 200 gp. Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ortegar Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a small bristly mustache and wavy black hair. His blue eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Hedonist. Bonds: Mentor, Religious. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ortegar Fatrabbit, Male Halfling Warlock 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Insight +2, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Auran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 100 gp.


Social Check DCs


Don Coulson, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered singing. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical, Artistic. Bonds: Attractive, Nature. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Don Coulson, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Altho High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His auburn hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Altho will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Altho and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Altho High-hill, Male Halfling Adept 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp.


Social Check DCs

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