Erias Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a lot of dark rich colors, with gold accents. He is an epitome of beauty. He keeps his red hair in a pixie cut. His blue eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a dire rats raid, leaving Erias alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.
Motivation: His religion dominates his actions.
Flaws: Addict. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Dilettante
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Elven
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Everburning torch.
Donaar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His crest is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are gold.
Personality: A skeptical and narcissistic man, Donaar's first love is himself. His second love is also himself. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a mountains tribe. A gifted student he started as a Laborer, but he got bored and became a Seamstress. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Impeccable. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 124 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +11 / 5d4+5, Ranged +7 / 5d4+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 2 | 1 |
Possessions: 7000 gp. Brown-green garnet (140 gp). Iolite (50 gp). Hematite (12 gp). Obsidian (12 gp). Freshwater pearl (12 gp). White opal (1300 gp). Carnelian (50 gp). Zircon (50 gp). Rhodochrosite (12 gp). Eye agate (12 gp). Black pearl (1300 gp). Hematite (12 gp). Rhodochrosite (12 gp). Bloodstone (50 gp). Silver pearl (140 gp). Tiger eye turquoise (12 gp). Black pearl (1300 gp). Rhodochrosite (12 gp). Brown-green garnet (140 gp). Freshwater pearl (12 gp). Pink pearl (140 gp). Smoky quartz (50 gp). Malachite (12 gp). Deep green spinel (140 gp). Emerald (1300 gp). Moss agate (12 gp). Smoky quartz (50 gp).
Hugolina Webley, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a robe, a symbol of magic around her neck, and a morningstar on her belt. Her red hair is cut short with large spiked bangs in the front. Her hazel eyes lackadaisically let the world flow into them.
Personality: She will rave to anyone who will listen. She has a small toy that she constantly fidgets with.
History: Born in a small village she learned the ways of the warrior from her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugolina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Religious. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 6 (-2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
Possessions: Chrysoberyl (40 gp).
Cressel Guile, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple green robe with brown stripes complete with hood. His long white hair is drawn into a two foot long braid. He has gleaming, smiling gold eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Map Maker in town.
History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He left for the north, certain he would find work there.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and to be a body guard again
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 16)
Armor Class 11
Hit Points 97 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal, Aquan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1200 pp. Old masterpiece painting (700 gp). Brass mug with jade inlays (600 gp). Carved bone or ivory statuette (30 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Solid gold idol (1000 gp). Sapphire pendant on gold chain (2500 gp). Gold dragon comb with red garnet eye (600 gp). A necklace of small pink pearls (3000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Fire opal pendant on a fine gold chain (700 gp). Jeweled gold crown (2000 gp). Old masterpiece painting (700 gp). A necklace of small pink pearls (3000 gp). Jeweled gold crown (2000 gp).
Tethren Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His hair, while still mostly black, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Herbalist mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Rich, Family. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 19 (+4) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Druidic, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ernest Appleton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His blonde hair has been sun bleached extensively. This green eyed southerner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister.
Ideals: Optimist, Philantrophist. Bonds: Attractive, Poor, Nature. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 120 gp. Amber (80 gp). 1 Masterwork Common Ranged Weapon.
Crampernap Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fancy blue suit. His red hair is slicked back into a classic pompadour. He is baby faced.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.
History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Some 5 years later his spouse died after the birth of his son. Heartbroken, Crampernap never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Flaws: Lazy, Racist. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp. Malachite (13 gp). Rhodochrosite (13 gp). 1 Half-Plate.
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