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NPC Generator

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Advanced [show]


Erky Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His fierce hazel eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Roofer, who enjoyed hunting, Erky was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Insomniac. Bonds: Adventurer, Family, Nature. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Erky Garrick, Male Gnome Cleric 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. Fiery yellow corundum (800 gp). Black opal (800 gp). Lapis lazuli (6 gp). 1 Minor magic item.


Social Check DCs


Virra Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman prefers to wear tan pants and tee shirts. Her clothes are grease stained in places. She has slicked back golden hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She never swears and excessively uses polite adverbs when speaking. She enjoys reading and quiet.

History: Born to a poor family in the city she treasured whatever gifts she got. She dropped out of school before completing her studies. Since then, she has sought to make the best of life.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Virra Pingun, Female Gnome Warlock 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)11 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Serpent In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears professional attire. She has styled her red fur well, parting it to the right. Her eyes are amber and she is always smoking a pipe.

Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born at the edge of vast plains. She worked as a nervous Spy and found it very stressful. She has drifted from career to career and currently works as a Spy.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Attractive, Job, Has a crush, Adventurer, Nature. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Serpent In the Wind, Female Tabaxi Barbarian 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)18 (+4) 17 (+3)12 (+1)
Skills Arcana +6, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Terran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Ida Darlington, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is always cut to a buzz. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Ida Darlington, Female Human Barbarian 10
Medium (5'6") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 60 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Nature +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1100 gp. Large well-done wool tapestry (500 gp). A necklace of small pink pearls (5000 gp).


Social Check DCs


Bruz Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and carries quarterstaffs. His chestnut hair is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Architect. He is able to make almost anything out of random pieces of junk.

History: Bruz was born with his father's beautiful face. He was an apprentice working in his father's forge. He struck the Architect job and began his own company from there.

Motivation: To be a Knight again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Architect

Voice: American accent

Attributes [hide]

Bruz Westbrook, Male Half-Orc Ranger 1
Medium (6'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 gp.


Social Check DCs


Sannl Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear grey clothing when she does not wear armor. Her brown hair is drawn into a tight pony tail with a cross scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in a small mountains village. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. After a long history of fighting, Sannl and her spouse have recently divorced.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Sannl Trueanvil, Female Dwarf Monk 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)7 (-2) 15 (+2)14 (+2)
Skills Athletics +5, Nature +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He sports a flattop fur cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to unite with his sister

Ideals: Professionalism. Flaws: Mundane. Bonds: Rich, Family, Enemies. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Emerald In the Wind, Male Tabaxi Rogue 12
Medium (5'6") Tabaxi, True Neutral (CR 12)
Armor Class 15
Hit Points 54 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +6, Stealth +9
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +5

Possessions: 3000 gp. Golden yellow topaz (1100 gp). Moss agate (5 gp). Hematite (5 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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