Dabbledob Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and is wearing a long, blue, dusty cloak. His auburn hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: From birth he was tutored by a cruel and relentless mentor. Dabbledob was born on a far western desert where he grew up under the tutelage of his mother, an expert Hunter. He left for the west, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and an old rival family wants him found
Flaws: Shy, Fearful. Bonds: Mentor, Immigrant, Family. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 5 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp. Pink pearl (130 gp). Golden yellow topaz (800 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.
Aldous Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length red hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Priest business at a young age. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting, Athletic, Philantrophist. Flaws: Secretive. Bonds: Job. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 90 pp. Brown-green garnet (70 gp). Violet garnet (500 gp). Red-brown spinel (70 gp).
Claira Floshem, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has styled her white hair well, parting it to the left. Her violet unseeing eyes seem to look past you.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born to a pair of adventurers, Claira grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Claira was left her father's suit of armor and trained in its use and care. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and she's looking for her big break
Flaws: Ugly, Disease, Hedonist. Bonds: Guardian, Adventurer, Military. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Just what you see.
Numba Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair, while still mostly chestnut, has prominent grey streaks. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the west her family was never financially stable. Her first spouse was a Locksmith, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Sabotage a competitor; and to reunite with her absent father
Ideals: Passionate, Logical. Bonds: Poor, Family, Job. Occupation: Server
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3200 sp.
Enna Othronus, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She has the majority of her body covered in plate. She keeps her long auburn hair kept up in a rat tail. She is very pretty but has cold, dead eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born into a rich family. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has money and likes to spend it; and she wants to meet her childhood hero
Flaws: Sensitive. Bonds: Attractive, Adventurer, Rich. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 350 gp. 1 Masterwork Uncommon Weapon.
Serpent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears a sleeveless long coat of deep pastel leather and dull green iron scale mail. His beige fur is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult.
Flaws: Ugly, Disease. Bonds: Job, Military, Rich. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Rosalind Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports black long hair. Her violet eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food she seems plenty friendly. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Rosalind was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.
Motivation: Wants to raise her children well.
Ideals: Fighting, Athletic, Philantrophist. Bonds: Job, Family. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!