Astaro Pride, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears dark leathers with embroidery. Her chestnut hair is knotted and matted. Her eyes are a pleasant black.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She has taken up work as a Bather and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand her business.
Flaws: Shy, PTSD. Bonds: Religious, Job. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp. Large well-done wool tapestry (200 gp).
Roondar Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is thinning but still full. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Courier soon after.
Motivation: Sabotage a competitor.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp.
Cask Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a fancy brown dress. Her whole body is exceptionally muscular. Her lavender fur is slicked back into a classic pompadour. She has copper eyes.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her old friends; and her religion dominates her actions
Ideals: Gifted. Bonds: Attractive, Immigrant, Criminal record, Religious, Adventurer. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 61 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 210 pp. Red-brown spinel (40 gp). Obsidian (14 gp). Coral (40 gp). Emerald (800 gp). Aquamarine (1300 gp). Alexandrite (1300 gp). Aquamarine (1300 gp).
Melissa Westcott, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears skinny pants and wears a brown and green robe with the hood down. Her black hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and a rival would like her out of the picture
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Criminal record, Military. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 8)
Armor Class 12
Hit Points 71 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 10000 sp. Jasper (80 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mella Horineth, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her silver hair is smooth and relatively long. She tend to wears goggles to shield her eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2100 sp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Half-Plate.
Gennal Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear tan tank tops with white pants. His brown hair is unkempt and raggedy. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He also is a firm believer in the manly ideal.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gennal was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against gnolls; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Poor, Enemies, Military. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3 Antitoxin. 2 Alchemist’s fire. 4 Acid flasks.
Pûg Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white coat over a black low-cut shirt, and a top hat upon his head. With a patchy silver beard and wild silver hair. His fierce green eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. Through the years after Pûg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Pûg's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Secretive, Selfish, Antagonistic. Bonds: Nature, Rich. Occupation: Mayor
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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