Modean Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green armored body suit, with a simple black line shooting up and back down. His white hair is knotted and matted. His red unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born blind and as such lacked many opportunities for work. In his 14th year, his parents were killed by a dire rats raid, leaving Modean alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud; and revenge
Ideals: Extrovert, Logical. Flaws: Disease. Bonds: Enemies. Occupation: Stylist
Voice: American accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 33 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Draconic, Druidic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 2000 gp. Moss agate (6 gp). Golden yellow topaz (1200 gp). Moonstone (20 gp). Chrysoprase (20 gp). Deep blue spinel (1200 gp). Banded agate (6 gp). Black pearl (1200 gp). Amethyst (150 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roge Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Roge has worked very hard to control his curse. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Military, Family. Occupation: Shoemaker
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 12)
Armor Class 15
Hit Points 52 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 3000 gp. Rock crystal (80 gp). Citrine (80 gp). Smoky quartz (80 gp). Blue star sapphire (1000 gp).
Spring Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear pastel pants and tee shirts. She sports a flattop fur cut. Her eyes are yellow.
Personality: She is calm most of the time but flees social interaction. She is a logical person and will generally grow upset if things defy logic and science.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Slave, Immigrant. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 5 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Sannl Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'3" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her white hair is still thick. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. Days after completing her studies, news broke out that her hometown was attacked by orcs. Sannl was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Wants to have a good time and be beloved; and she'd like to take her coworkers down a peg
Ideals: Gifted, Optimist. Bonds: Job, Rich, Enemies. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 140 pp.
Thodris Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she has a large grey mantle and cape that has been intricately interwoven into her white robe. With bright golden hair. Her hazel eyes are passionate and lively.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Healer business at a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To unite with her brother; and to end her boredom
Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Family. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
Burana Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her crest is black, silky, and of moderate length. Her red eyes dart from person to person to random spaces in the air.
Personality: She never swears and excessively uses polite adverbs when speaking. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She got into the Locksmith business at a young age. She worked as a nervous Locksmith and found it very stressful. She is searching for what she claims is her rightful reward.
Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and she is wracked by social anxiety
Ideals: Optimist, Joker. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Halfling, Druidic, Aquan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Amber (80 gp). 1 Minor magic item. 1 Minor magic item.
Pelt Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a rose on it. She keeps her long beige fur kept up in a rat tail. Her amber eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, she is a well trained Miner. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to loving parents in a slum to the east. Like her mother and her brother before her, after school she went straight into learning to become a Miner. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Justice. Bonds: Attractive, Job, Military, Poor. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!