Geva Carlyle, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor. She is physically well-built. Her black hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born at the edge of vast mountains. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her old friends; and to settle down with her crush
Flaws: Addict. Bonds: Enemies, Adventurer, Nature, Has a crush. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Golm Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His brown hair is lengthy and is close to two feet long. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He works hard and plays hard.
History: Born to a pair of adventurers, Golm grew up listening to his mother's many stories. In his 14th year, his parents were killed by a giants raid, leaving Golm alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Enemies, Adventurer. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Sardonyx (40 gp). Red garnet (130 gp). 1 Minor magic item.
Erky Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'8", this man very much looks the part of a Banker. His black hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He would rather hide behind his crafts than deal with other people.
History: He got into the Banker business at a young age. A gifted student he started as a Body Guard, but he got bored and became a Banker. He then took over the family business and is one of the better Banker for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 94 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Infernal, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 gp. Rock crystal (40 gp). Tiger eye turquoise (4 gp). Aquamarine (1600 gp). Clear bright green emerald (7000 gp). Iolite (40 gp). Obsidian (4 gp). Violet garnet (1600 gp). Sard (40 gp). Black star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item.
Sarah Reid, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her white hair is knotted and matted. She wears large thick round spectacles.
Personality: She is calm most of the time but flees social interaction. She is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the east to a Architect, Sarah learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Architect. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg
Flaws: Shy, Racist, Addict. Bonds: Job, Adventurer. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Blue quartz (15 gp).
Phann Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She prefers to wear tan clothing when she does not wear armor. Beneath her clothing is a huge mess of scar tissue. Her red hair is cut short. Her eyes are likewise hazel.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Phann enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Phann was born the youngest of three triplets. She was taken from her home at a very young age. She inherited the family business which she has now maintained for 10 years.
Motivation: She would like to get married and retire; and to be a blacksmith again
Ideals: Athletic. Flaws: Hedonist. Bonds: Slave, Family, Job, Has a crush. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Ombul Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his scythe, and is pretty ugly. His auburn hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He dislikes all the random violence that takes place in the east. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Actor, but he got bored and became a Butcher. He then took over the family business and is one of the better Butcher for hire.
Motivation: Money/treasure.
Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 14 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Valafar Love, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs, and he perpetually has his whip ready. His long white hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He became a Spy soon after.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, In love, Rich. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 11)
Armor Class 9
Hit Points 28 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1100 gp. Tourmaline (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
